An implementation of Q floating point format over C++
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/*
* 42TinyJS
*
* A fork of TinyJS with the goal to makes a more JavaScript/ECMA compliant engine
*
* Authored By Armin Diedering <armin@diedering.de>
*
* Copyright (C) 2010-2014 ardisoft
*
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef pool_allocator_h__
#define pool_allocator_h__
#include <typeinfo>
#include <stdint.h>
#include <string>
#include "TinyJS/config.h"
#include "TinyJS/TinyJS_Threading.h"
/************************************************************************
* TinyJS must many many times allocates and frees objects
* To prevent memory fragmentation and speed ups allocates & frees, i have
* added to 42TinyJS a pool_allocator. This allocator allocates every 64 objects
* as a pool of objects. Is an object needed it can faster allocated from this pool as
* from the heap.
************************************************************************/
#if !defined(DEBUG_POOL_ALLOCATOR) && (defined(_DEBUG) || defined(LOG_POOL_ALLOCATOR_MEMORY_USAGE))
# define DEBUG_POOL_ALLOCATOR
#endif
struct block_head;
class fixed_size_allocator {
public:
~fixed_size_allocator();
static void *alloc(size_t,const char* for_class=0);
static void free(void *, size_t);
size_t objectSize() { return object_size; }
#ifndef NO_THREADING
static CScriptMutex locker;
#endif
private:
fixed_size_allocator(size_t num_objects, size_t object_size, const char* for_class);
fixed_size_allocator(const fixed_size_allocator&);
fixed_size_allocator& operator=(const fixed_size_allocator&);
void *_alloc(size_t);
bool _free(void* p, size_t);
size_t num_objects;
size_t object_size;
void *head_of_free_list;
block_head *head;
int refs;
#ifdef DEBUG_POOL_ALLOCATOR
// Debug
std::string name;
int allocs;
int frees;
int current;
int max;
int blocks;
#endif
};
//**************************************************************************************
template<typename T, int num_objects=64>
class fixed_size_object {
public:
static void* operator new(size_t size) {
#ifdef DEBUG_POOL_ALLOCATOR
return fixed_size_allocator::alloc(size, typeid(T).name());
#else
return fixed_size_allocator::alloc(size);
#endif
}
static void* operator new(size_t size, void* p) {
return p;
}
static void operator delete(void* p, size_t size) {
fixed_size_allocator::free(p, size);
}
private:
};
#if 0 // under construction
template<typename T>
class block_allocator_stl {
public :
// typedefs
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
public :
// convert an allocator<T> to allocator<U>
template<typename U>
struct rebind {
typedef block_allocator_stl<U> other;
};
inline explicit block_allocator_stl() {}
inline ~block_allocator_stl() {}
inline block_allocator_stl(block_allocator_stl const&) {}
template<typename U>
inline block_allocator_stl(block_allocator_stl<U> const&) {}
inline block_allocator_stl<T> &operator=(block_allocator_stl<T> const&) {}
template<typename U>
inline block_allocator_stl<T> &operator=(block_allocator_stl<U> const&) {}
// address
inline pointer address(reference r) { return &r; }
inline const_pointer address(const_reference r) { return &r; }
// memory allocation
inline pointer allocate(size_type cnt, const void*) {
return reinterpret_cast<pointer>(fixed_size_allocator::get(cnt * sizeof (T), true, typeid(T).name())->alloc(cnt * sizeof (T)));
// return reinterpret_cast<pointer>(::operator new(cnt * sizeof (T)));
}
inline void deallocate(pointer p, size_type cnt) {
fixed_size_allocator::get(cnt * sizeof (T), false)->free(p, cnt * sizeof (T));
// ::operator delete(p);
}
// size
inline size_type max_size() const {
return SIZE_MAX / sizeof(T);
}
inline void construct(pointer _Ptr, value_type& _Val) {
::new ((void*)_Ptr) value_type(_Val);
}
inline void destroy(pointer _Ptr) {
_Ptr->~value_type();
}
};
#endif
#endif // pool_allocator_h__