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/*
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* 42TinyJS
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*
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* A fork of TinyJS with the goal to makes a more JavaScript/ECMA compliant engine
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*
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* Authored By Armin Diedering <armin@diedering.de>
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*
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* Copyright (C) 2010-2014 ardisoft
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef pool_allocator_h__
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#define pool_allocator_h__
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#include <typeinfo>
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#include <stdint.h>
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#include <string>
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#include "TinyJS/config.h"
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#include "TinyJS/TinyJS_Threading.h"
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/************************************************************************
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* TinyJS must many many times allocates and frees objects
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* To prevent memory fragmentation and speed ups allocates & frees, i have
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* added to 42TinyJS a pool_allocator. This allocator allocates every 64 objects
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* as a pool of objects. Is an object needed it can faster allocated from this pool as
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* from the heap.
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************************************************************************/
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#if !defined(DEBUG_POOL_ALLOCATOR) && (defined(_DEBUG) || defined(LOG_POOL_ALLOCATOR_MEMORY_USAGE))
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# define DEBUG_POOL_ALLOCATOR
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#endif
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struct block_head;
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class fixed_size_allocator {
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public:
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~fixed_size_allocator();
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static void *alloc(size_t,const char* for_class=0);
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static void free(void *, size_t);
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size_t objectSize() { return object_size; }
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#ifndef NO_THREADING
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static CScriptMutex locker;
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#endif
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private:
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fixed_size_allocator(size_t num_objects, size_t object_size, const char* for_class);
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fixed_size_allocator(const fixed_size_allocator&);
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fixed_size_allocator& operator=(const fixed_size_allocator&);
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void *_alloc(size_t);
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bool _free(void* p, size_t);
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size_t num_objects;
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size_t object_size;
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void *head_of_free_list;
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block_head *head;
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int refs;
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#ifdef DEBUG_POOL_ALLOCATOR
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// Debug
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std::string name;
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int allocs;
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int frees;
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int current;
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int max;
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int blocks;
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#endif
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};
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//**************************************************************************************
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template<typename T, int num_objects=64>
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class fixed_size_object {
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public:
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static void* operator new(size_t size) {
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#ifdef DEBUG_POOL_ALLOCATOR
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return fixed_size_allocator::alloc(size, typeid(T).name());
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#else
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return fixed_size_allocator::alloc(size);
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#endif
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}
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static void* operator new(size_t size, void* p) {
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return p;
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}
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static void operator delete(void* p, size_t size) {
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fixed_size_allocator::free(p, size);
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}
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private:
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};
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#if 0 // under construction
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template<typename T>
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class block_allocator_stl {
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public :
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// typedefs
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typedef T value_type;
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typedef value_type* pointer;
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typedef const value_type* const_pointer;
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typedef value_type& reference;
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typedef const value_type& const_reference;
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typedef std::size_t size_type;
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typedef std::ptrdiff_t difference_type;
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public :
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// convert an allocator<T> to allocator<U>
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template<typename U>
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struct rebind {
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typedef block_allocator_stl<U> other;
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};
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inline explicit block_allocator_stl() {}
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inline ~block_allocator_stl() {}
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inline block_allocator_stl(block_allocator_stl const&) {}
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template<typename U>
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inline block_allocator_stl(block_allocator_stl<U> const&) {}
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inline block_allocator_stl<T> &operator=(block_allocator_stl<T> const&) {}
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template<typename U>
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inline block_allocator_stl<T> &operator=(block_allocator_stl<U> const&) {}
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// address
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inline pointer address(reference r) { return &r; }
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inline const_pointer address(const_reference r) { return &r; }
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// memory allocation
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inline pointer allocate(size_type cnt, const void*) {
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return reinterpret_cast<pointer>(fixed_size_allocator::get(cnt * sizeof (T), true, typeid(T).name())->alloc(cnt * sizeof (T)));
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// return reinterpret_cast<pointer>(::operator new(cnt * sizeof (T)));
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}
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inline void deallocate(pointer p, size_type cnt) {
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fixed_size_allocator::get(cnt * sizeof (T), false)->free(p, cnt * sizeof (T));
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// ::operator delete(p);
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}
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// size
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inline size_type max_size() const {
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return SIZE_MAX / sizeof(T);
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}
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inline void construct(pointer _Ptr, value_type& _Val) {
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::new ((void*)_Ptr) value_type(_Val);
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}
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inline void destroy(pointer _Ptr) {
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_Ptr->~value_type();
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}
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};
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#endif
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#endif // pool_allocator_h__
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