A small game engine for 2D games based of Raylib
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

27 行
817 B

Include(FetchContent)
FetchContent_Declare(
RayLib
GIT_REPOSITORY D:/AntiJeu/cmake-build-debug/_deps/raylib-src
GIT_TAG 4.5.0
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(RayLib)
add_executable(Engine
src/main.cpp
include/entity.h
include/transform.h
include/component.h
include/scene.h
include/render_state.h
src/render_state.cpp
src/scene.cpp
include/entities/ui_fps_entity.h
src/ui_fps_entity.cpp
include/entities/background_entity.h
src/background_entity.cpp
include/components/sprite_component.h src/sprite_component.cpp)
target_include_directories(Engine PUBLIC include)
target_link_libraries(Engine PUBLIC raylib)
file(COPY assets/apple.png DESTINATION assets/apple.png)