A small game engine for 2D games based of Raylib
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#pragma once
#include "component.h"
#include <string>
#include "raylib.h"
#include "transform.h"
namespace ant::components::graphical {
struct sprite_component : public ant::core::component {
sprite_component() {}
sprite_component(const std::string& str, int layer = 0, ant::core::transform<> reposition = {{0,0},0}, ant::core::Vec2<> scale = {1,1});
std::string name() override {return "sprite_component";}
void render() override;
private:
Texture2D current_texture;
ant::core::transform<> transform;
ant::core::Vec2<> m_scale;
int m_layer;
};
}