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@ -4,36 +4,35 @@ namespace Smoll { |
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struct Transform2D { |
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struct Transform2D { |
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public Complex position; |
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public Complex position; |
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public Complex anchor; |
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public float angle; |
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public float angle; |
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public Complex scale; |
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public float scale; |
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public void ForceInvariant() { |
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while(angle > 2*MathF.PI) angle -= 2*MathF.PI; |
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while(angle < 0) angle += 2*MathF.PI; |
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} |
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} |
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} |
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sealed class Transform2DComponent : Component { |
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sealed class Transform2DComponent : Component { |
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public Transform2D transform; |
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public Transform2D transform; |
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public Transform2DComponent() |
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public Transform2DComponent() |
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: this(0,0,0,0,0,1,1) |
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: this(0,0,0,1) |
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{} |
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{} |
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public Transform2DComponent(float x, float y) |
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public Transform2DComponent(float x, float y) |
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: this(x,y,0,0,0,1,1) |
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: this(x,y,0,1) |
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{} |
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{} |
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public Transform2DComponent(float x, float y, float angle) |
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public Transform2DComponent(float x, float y, float angle) |
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: this(x,y,angle,0,0,1,1) |
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{} |
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public Transform2DComponent(float x, float y, float angle, float center_x, float center_y) |
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: this(x,y,angle,center_x,center_y,1,1) |
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: this(x,y,angle,1) |
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{} |
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{} |
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public Transform2DComponent(float x, float y, float angle, float center_x, float center_y, float scale_x, float scale_y) { |
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public Transform2DComponent(float x, float y, float angle, float scale) { |
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transform = new Transform2D(); |
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transform = new Transform2D(); |
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transform.position = y*Complex.ImaginaryOne + x; |
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transform.position = y*Complex.ImaginaryOne + x; |
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transform.angle = angle; |
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transform.angle = angle; |
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transform.anchor = center_y*Complex.ImaginaryOne + center_x; |
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transform.scale = scale_y*Complex.ImaginaryOne + scale_x; |
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transform.scale = scale; |
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} |
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} |
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public Transform2D AbsoluteTransform() { |
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public Transform2D AbsoluteTransform() { |
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@ -44,18 +43,21 @@ sealed class Transform2DComponent : Component { |
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var component = up.GetComponent<Transform2DComponent>(); |
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var component = up.GetComponent<Transform2DComponent>(); |
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if(component != null) { |
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if(component != null) { |
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Transform2D combined = component.AbsoluteTransform(); |
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Transform2D combined = component.AbsoluteTransform(); |
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var unscaled_pos = (transform.position - transform.anchor)*Complex.Exp(Complex.ImaginaryOne * combined.angle) + transform.anchor; |
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combined.position = combined.scale.Real*unscaled_pos.Real + combined.scale.Imaginary*unscaled_pos.Imaginary*Complex.ImaginaryOne |
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+ combined.position + combined.anchor; |
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var unscaled_anchor = (transform.anchor - transform.position)*Complex.Exp(Complex.ImaginaryOne * combined.angle) + transform.position; |
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combined.anchor = transform.scale.Real*unscaled_anchor.Real + transform.scale.Imaginary*unscaled_anchor.Imaginary*Complex.ImaginaryOne; |
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combined.scale = transform.scale.Imaginary*combined.scale.Imaginary*Complex.ImaginaryOne + transform.scale.Real * combined.scale.Real; |
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var unscaled_pos = (transform.position)*Complex.Exp(Complex.ImaginaryOne * combined.angle); |
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combined.position = unscaled_pos + combined.position; |
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combined.scale *= transform.scale; |
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combined.angle += transform.angle; |
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combined.angle += transform.angle; |
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combined.ForceInvariant(); |
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return combined; |
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return combined; |
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} |
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} |
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up = up.parent; |
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up = up.parent; |
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} while(true); |
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} while(true); |
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} |
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} |
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} |
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public override void Update(float _) |
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{ |
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transform.ForceInvariant(); |
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} |
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} |
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} |
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} |