using Raylib_cs; using Smoll; using Smoll.Ex1; using Smoll.Ex2; Raylib.InitWindow(800, 600, "Smoll"); Layer layer = new Layer(); Layer debugLayer = new Layer(Layer.DrawMode.Debug); Engine engine = new Engine(); engine.AttachModule(new Smoll.Ex2.RaylibAssetManagerModule()); engine.AttachLayer(layer); engine.AttachLayer(debugLayer); /* */ var player = new Entity(layer); debugLayer.Attach(player); player.Attach(new Transform2DComponent(128, 128, 0, 1)); player.Attach(new CrosshairGizmoComponent()); player.Attach(new ExampleInputComponent(250f, 0.35f)); player.Attach(new InertiaComponent(0.999f)); var entity = new Entity(player); entity.Attach(new Transform2DComponent(-16, -16, 0, 4)); var ship = new SpriteComponent("Ship.png"); ship.zOrder = 1; entity.Attach(ship); var entity2 = new Entity(entity); entity2.Attach(new Transform2DComponent(5, -10, 0)); entity2.Attach(new SpriteComponent("Laser.png")); var arrow = new ArrowComponent(2, 0); arrow.rawValue = new System.Numerics.Complex(0, -48); entity2.Attach(arrow); entity2.Attach(new ExampleShootingInputComponent()); /* */ while(!Raylib.WindowShouldClose()) { engine.Update(); Raylib.BeginDrawing(); Raylib.ClearBackground(Color.White); engine.Draw(); Raylib.DrawFPS(0,0); Raylib.EndDrawing(); GC.Collect(0); } Raylib.CloseWindow();