using Smoll; using Raylib_cs; using System.Numerics; using Smoll.Ex1; using Smoll.Ex3; namespace Smoll.Ex2 { class ExampleShootingInputComponent : Component { Transform2DComponent? transform; ArrowComponent? arrow; public ExampleShootingInputComponent() { } public override void OnAttached() { base.OnAttached(); transform = owner.GetComponent(); arrow = owner.GetComponent(); } public override void Update(float deltaTimeSeconds) { transform ??= owner.GetComponent(); if(transform == null) throw new Exception("Example Input used on immovable object"); arrow ??= owner.GetComponent(); if(arrow == null) throw new Exception("Example Shooter used on arrowless object"); if(Raylib.IsKeyPressed(KeyboardKey.Space)) { var shoot = new Entity(owner.layers.First()); shoot.zOrder = -5; var details = arrow.OriginAndVector(); var selfTransform = transform.AbsoluteTransform(); shoot.Attach(new Transform2DComponent((float)details.Item1.Real, (float)details.Item1.Imaginary, selfTransform.angle, selfTransform.scale)); shoot.Attach(new TimeToLiveComponent(4f)); shoot.Attach(new SpriteComponent("Beam.png")); shoot.Attach(new InertiaComponent(1.0f, (float)details.Item2.Real, (float)details.Item2.Imaginary)); } } } }