A Smoll game engine
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using System.Numerics;
using Raylib_cs;
namespace Smoll.Ex2 {
class SpriteComponent : Smoll.Component {
Complex offset;
string asset_name;
Transform2DComponent? ownerTransform;
Texture2D texture;
public SpriteComponent(string asset_name, int offset_x = 0, int offset_y = 0)
{
this.offset = offset_x + Complex.ImaginaryOne*offset_y;
this.asset_name = asset_name;
}
public override void OnAttached() {
ownerTransform = owner.GetComponent<Transform2DComponent>();
texture = owner.layers.First().attachedEngine.GetModule<RaylibAssetManagerModule>().GetTexture(asset_name);
}
public override void Draw(Smoll.Layer.DrawMode drawMode) {
if(drawMode == Layer.DrawMode.Normal) {
ownerTransform ??= owner.GetComponent<Transform2DComponent>();
ownerTransform ??= new Transform2DComponent();
var tr = ownerTransform.AbsoluteTransform();
Raylib.DrawTextureEx(texture, new Vector2((float)tr.position.Real, (float)tr.position.Imaginary), tr.angle*180f/MathF.PI, tr.scale, Color.White);
}
}
}
}