A Smoll game engine
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using System.Diagnostics;
namespace Smoll {
public class Layer
{
public Layer(DrawMode drawMode = DrawMode.Normal) {
this.drawMode = drawMode;
actionables = new List<IActionable>();
watch = new Stopwatch();
}
public bool mustReorder = false;
internal Engine attachedEngine;
internal List<IActionable> actionables;
public enum DrawMode {
Normal,
Debug,
Tools
}
DrawMode drawMode = DrawMode.Normal;
Stopwatch watch;
public void Attach(Entity entity) {
entity.layers.Add(this);
actionables.Add(entity);
}
public float Update() {
float deltaTime;
if(! watch.IsRunning) {
watch.Start();
deltaTime = 0;
} else {
deltaTime = (float)(watch.Elapsed.TotalMicroseconds/1000000.0f);
watch.Reset();
watch.Start();
}
actionables.RemoveAll(x => x.ScheduledForRemoval());
for (int i = 0; i < actionables.Count; i++)
{
actionables[i].Update(deltaTime);
}
if(mustReorder) {
actionables.Sort();
}
return deltaTime;
}
public void Draw() {
foreach (var elem in actionables)
{
elem.Draw(drawMode);
}
}
}
}