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using Smoll;
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using Raylib_cs;
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using System.Numerics;
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using Smoll.Ex3;
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namespace Smoll.Ex1
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{
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class ExampleInputComponent : Component {
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InertiaComponent? transform;
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public float speedPixelPerSecond;
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public float angularSpeedTurnPerSecond;
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public ExampleInputComponent(float speedPixelPerSecond, float angularSpeedTurnPerSecond) {
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this.speedPixelPerSecond = speedPixelPerSecond;
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this.angularSpeedTurnPerSecond = angularSpeedTurnPerSecond;
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}
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public override void OnAttached()
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{
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base.OnAttached();
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transform = owner.GetComponent<InertiaComponent>();
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}
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public override void Update(float deltaTimeSeconds)
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{
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transform ??= owner.GetComponent<InertiaComponent>();
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if(transform == null) throw new Exception("Example Input used on immovable object");
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transform.transform.position -= Raylib.IsKeyDown(KeyboardKey.Up) * speedPixelPerSecond * deltaTimeSeconds * Complex.ImaginaryOne;
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transform.transform.position += Raylib.IsKeyDown(KeyboardKey.Down) * speedPixelPerSecond * deltaTimeSeconds * Complex.ImaginaryOne;
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transform.transform.position -= Raylib.IsKeyDown(KeyboardKey.Left) * speedPixelPerSecond * deltaTimeSeconds;
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transform.transform.position += Raylib.IsKeyDown(KeyboardKey.Right) * speedPixelPerSecond * deltaTimeSeconds;
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transform.transform.angle += Raylib.IsKeyDown(KeyboardKey.L) * angularSpeedTurnPerSecond * 2 * float.Pi * deltaTimeSeconds;
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}
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}
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}
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