A Smoll game engine
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namespace Smoll
{
public class Component : IActionable
{
internal Entity? owner;
private int zOrderImpl = 0;
public int zOrder{get{ return zOrderImpl;} set{zOrderImpl = value; if(owner != null) owner.actionables.Sort();}}
public Entity GetEntity() {
return owner;
}
public virtual void OnAttached() {}
public virtual void Update(float deltaTimeSeconds) {}
public virtual void Draw(Layer.DrawMode drawMode) {}
}
}