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- /*******************************************************************************************
- *
- * raylib [textures] example - blend modes
- *
- * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
- *
- * This example has been created using raylib 3.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2020 Karlo Licudine (@accidentalrebel)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Image bgImage = LoadImage("resources/cyberpunk_street_background.png"); // Loaded in CPU memory (RAM)
- Texture2D bgTexture = LoadTextureFromImage(bgImage); // Image converted to texture, GPU memory (VRAM)
-
- Image fgImage = LoadImage("resources/cyberpunk_street_foreground.png"); // Loaded in CPU memory (RAM)
- Texture2D fgTexture = LoadTextureFromImage(fgImage); // Image converted to texture, GPU memory (VRAM)
-
- // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
- UnloadImage(bgImage);
- UnloadImage(fgImage);
-
- const int blendCountMax = 4;
- BlendMode blendMode = 0;
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- int key = GetKeyPressed();
- if ((key >= 32) && (key <= 126))
- {
- if ( blendMode >= blendCountMax - 1 )
- blendMode = 0;
- else
- blendMode++;
- }
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginBlendMode(BLEND_ALPHA);
- DrawTexture(bgTexture, screenWidth/2 - bgTexture.width/2, screenHeight/2 - bgTexture.height/2, WHITE);
-
- // Apply the blend mode and then draw the foreground texture
- BeginBlendMode(blendMode);
- DrawTexture(fgTexture, screenWidth/2 - fgTexture.width/2, screenHeight/2 - fgTexture.height/2, WHITE);
-
- EndBlendMode();
-
- // Draw the texts
- DrawText("Press any key to change blend modes.", 310, 350, 10, GRAY);
- switch ( blendMode )
- {
- case BLEND_ALPHA:
- DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, GRAY);
- break;
- case BLEND_ADDITIVE:
- DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, GRAY);
- break;
- case BLEND_MULTIPLIED:
- DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, GRAY);
- break;
- case BLEND_ADD_COLORS:
- DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, GRAY);
- break;
- }
- DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(fgTexture); // Unload foreground texture
- UnloadTexture(bgTexture); // Unload background texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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