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  1. struct Color; // Color type, RGBA (32bit)
  2. struct Rectangle; // Rectangle type
  3. struct Vector2; // Vector2 type
  4. struct Vector3; // Vector3 type
  5. struct Matrix; // Matrix type (OpenGL style 4x4)
  6. struct Image; // Image type (multiple data formats supported)
  7. // NOTE: Data stored in CPU memory (RAM)
  8. struct Texture2D; // Texture2D type (multiple internal formats supported)
  9. // NOTE: Data stored in GPU memory (VRAM)
  10. struct RenderTexture2D; // RenderTexture2D type, for texture rendering
  11. struct SpriteFont; // SpriteFont type, includes texture and chars data
  12. struct Camera; // Camera type, defines 3d camera position/orientation
  13. struct Camera2D; // Camera2D type, defines a 2d camera
  14. struct Mesh; // Vertex data definning a mesh
  15. struct Shader; // Shader type (generic shader)
  16. struct Material; // Material type
  17. struct Light; // Light type, defines light properties
  18. struct Model; // Basic 3d Model type
  19. struct Ray; // Ray type (useful for raycast)
  20. struct Wave; // Wave type, defines audio wave data
  21. struct Sound; // Basic Sound source and buffer
  22. struct Music; // Music type (file streaming from memory)
  23. struct AudioStream; // Raw audio stream type