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- cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
- project(example)
-
- # Generate compile_commands.json
- set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
-
- # Dependencies
- set(RAYLIB_VERSION 5.5)
- find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
- if (NOT raylib_FOUND) # If there's none, fetch and build raylib
- include(FetchContent)
- FetchContent_Declare(
- raylib
- DOWNLOAD_EXTRACT_TIMESTAMP OFF
- URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
- )
- FetchContent_GetProperties(raylib)
- if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
- set(FETCHCONTENT_QUIET NO)
- FetchContent_MakeAvailable(raylib)
- set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
- endif()
- endif()
-
- # Our Project
-
- add_executable(${PROJECT_NAME} core_basic_window.c)
- #set(raylib_VERBOSE 1)
- target_link_libraries(${PROJECT_NAME} raylib)
-
- # Web Configurations
- if (${PLATFORM} STREQUAL "Web")
- # Tell Emscripten to build an example.html file.
- set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
- endif()
-
- # Checks if OSX and links appropriate frameworks (Only required on MacOS)
- if (APPLE)
- target_link_libraries(${PROJECT_NAME} "-framework IOKit")
- target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
- target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
- endif()
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