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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Android project (APK building)
  4. #
  5. # Copyright (c) 2017 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. # Note : ported by Jean-Sébastien Lebarbier (@jseb) to *nix by using the Ramon Santamaria ms-windows version.
  24. # For comments, you can contact me : raylib(at)finiderire.com
  25. # debug : adb logcat *:W | grep -i raylib
  26. # Define required raylib variables
  27. PLATFORM ?= PLATFORM_ANDROID
  28. RAYLIB_PATH ?= $(HOME)/raylib_sources.ln
  29. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
  30. ANDROID_ARCH ?= ARM64
  31. ifeq ($(ANDROID_ARCH),ARM)
  32. ANDROID_ARCH_NAME = armeabi-v7a
  33. # [JSEB] i have added ANDROID_TOOLCHAIN_LIBS for linking
  34. ANDROID_TOOLCHAIN_LIBS = arm-linux-androideabi
  35. endif
  36. ifeq ($(ANDROID_ARCH),ARM64)
  37. ANDROID_ARCH_NAME = arm64-v8a
  38. # [JSEB] i have added ANDROID_TOOLCHAIN_LIBS for linking
  39. ANDROID_TOOLCHAIN_LIBS = aarch64-linux-android
  40. endif
  41. # Required path variables
  42. # no need to define JAVA_HOME , JAVA_BIN in linux environment (binaries are in $PATH)
  43. #JAVA_HOME ?= C:/JavaJDK/
  44. #JAVA_BIN ?= $(JAVA_HOME)/bin/
  45. ANDROID_HOME = /opt/android-sdk
  46. #ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
  47. ANDROID_TOOLCHAIN = /opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/
  48. # find the highest version available of build tools
  49. ANDROID_BUILD_TOOLS = $(shell ls -1d $(ANDROID_HOME)/build-tools/* | tail -n 1)/
  50. # and extracts the API version
  51. ANDROID_API_VERSION = $(shell echo $(ANDROID_BUILD_TOOLS) | sed 's/.*\/\([0-9]\+\).*/\1/')
  52. $(warning [*] Using $(ANDROID_BUILD_TOOLS) , API version: $(ANDROID_API_VERSION))
  53. # ANDROID_PLATFORM_TOOLS should be in $PATH too with linux (see /etc/profile.d/android* )
  54. # but anyway, let's define it here
  55. ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
  56. # Android project configuration variables
  57. PROJECT_NAME ?= raylib_game
  58. PROJECT_LIBRARY_NAME ?= main
  59. PROJECT_BUILD_ID ?= android
  60. PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME)
  61. PROJECT_RESOURCES_PATH ?= resources
  62. PROJECT_SOURCE_FILES ?= simple_game.c
  63. # Some source files are placed in directories, when compiling to some
  64. # output directory other than source, that directory must pre-exist.
  65. # Here we get a list of required folders that need to be created on
  66. # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
  67. #PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
  68. PROJECT_SOURCE_DIRS = $(dir $(PROJECT_SOURCE_FILES))
  69. # Android app configuration variables
  70. APP_LABEL_NAME ?= rGame
  71. APP_COMPANY_NAME ?= raylib
  72. APP_PRODUCT_NAME ?= rgame
  73. APP_VERSION_CODE ?= 1
  74. APP_VERSION_NAME ?= 1.0
  75. APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
  76. APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
  77. APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
  78. APP_SCREEN_ORIENTATION ?= landscape
  79. APP_KEYSTORE_PASS ?= raylib
  80. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  81. # attention, ne fonctionne pas avec STATIC (manque la libm quelque part)
  82. RAYLIB_LIBTYPE ?= SHARED
  83. # Library path for libraylib.a/libraylib.so
  84. RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/android/
  85. # Shared libs must be added to APK if required
  86. # NOTE: Generated NativeLoader.java automatically load those libraries
  87. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  88. PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
  89. endif
  90. # Compiler and archiver
  91. ifeq ($(ANDROID_ARCH),ARM)
  92. CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
  93. AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
  94. endif
  95. ifeq ($(ANDROID_ARCH),ARM64)
  96. #CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
  97. #AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  98. CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
  99. AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  100. endif
  101. # Compiler flags for arquitecture
  102. ifeq ($(ANDROID_ARCH),ARM)
  103. CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
  104. endif
  105. ifeq ($(ANDROID_ARCH),ARM64)
  106. CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
  107. endif
  108. # Compilation functions attributes options
  109. CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
  110. # Compiler options for the linker
  111. CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
  112. # Preprocessor macro definitions
  113. CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
  114. # Paths containing required header files
  115. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
  116. # Linker options
  117. LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
  118. LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
  119. # Force linking of library module to define symbol
  120. LDFLAGS += -u ANativeActivity_onCreate
  121. # Library paths containing required libs
  122. LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)/sysroot/usr/lib/$(ANDROID_TOOLCHAIN_LIBS)
  123. # Define any libraries to link into executable
  124. # if you want to link libraries (libname.so or libname.a), use the -lname
  125. LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
  126. # Generate target objects list from PROJECT_SOURCE_FILES
  127. OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
  128. # Android APK building process... some steps required...
  129. # NOTE: typing 'make' will invoke the default target entry called 'all',
  130. all: create_temp_project_dirs \
  131. copy_project_required_libs \
  132. copy_project_resources \
  133. generate_loader_script \
  134. generate_android_manifest \
  135. generate_apk_keystore \
  136. config_project_package \
  137. compile_project_code \
  138. compile_project_class \
  139. compile_project_class_dex \
  140. create_project_apk_package \
  141. sign_project_apk_package \
  142. zipalign_project_apk_package
  143. # Create required temp directories for APK building
  144. create_temp_project_dirs:
  145. @if [ -d $(PROJECT_BUILD_PATH) ]; then \
  146. echo " [*] directories for $(PROJECT_BUILD_PATH) are already built."; \
  147. else \
  148. echo " [*] creating directories for $(PROJECT_BUILD_PATH)"; \
  149. mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME); \
  150. mkdir -p $(PROJECT_BUILD_PATH)/obj/screens; \
  151. mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME); \
  152. mkdir -p $(PROJECT_BUILD_PATH)/bin; \
  153. mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-{l,m,h}dpi; \
  154. mkdir -p $(PROJECT_BUILD_PATH)/res/values; \
  155. mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH); \
  156. $(foreach dir, $(PROJECT_SOURCE_DIRS), mkdir -p $(PROJECT_BUILD_PATH)/obj/$(dir) ); \
  157. fi
  158. # if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
  159. # if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
  160. # if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
  161. # if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
  162. # if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
  163. # if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
  164. # if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
  165. # if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
  166. # if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
  167. # if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
  168. # if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
  169. # if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
  170. # if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
  171. # if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
  172. # if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
  173. # if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
  174. # if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
  175. # $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
  176. #define create_dir
  177. # if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
  178. #endef
  179. # Copy required shared libs for integration into APK
  180. # NOTE: If using shared libs they are loaded by generated NativeLoader.java
  181. #
  182. # FIXME really necessary to copy libraylib.a , which will be put into exe at link step ?
  183. copy_project_required_libs:
  184. cp $(RAYLIB_LIB_PATH)/libraylib.* $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
  185. #ifeq ($(RAYLIB_LIBTYPE),SHARED)
  186. # copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
  187. #endif
  188. #ifeq ($(RAYLIB_LIBTYPE),STATIC)
  189. # copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
  190. #endif
  191. # Copy project required resources: strings.xml, icon.png, assets
  192. # NOTE: Required strings.xml is generated and game resources are copied to assets folder
  193. copy_project_resources:
  194. cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
  195. cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
  196. cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
  197. @echo -e "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
  198. <resources>\n\
  199. <string name=\"app_name\">\n\
  200. $(APP_LABEL_NAME)\n\
  201. </string>\n\
  202. </resources>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  203. # copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
  204. # copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
  205. # copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
  206. # @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  207. # @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  208. @if [ -d $(PROJECT_RESOURCES_PATH) ]; then \
  209. cp -a $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/; \
  210. else \
  211. echo " [*] Project resources path not found: $(PROJECT_RESOURCES_PATH)"; \
  212. fi
  213. # if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
  214. # Generate NativeLoader.java to load required shared libraries
  215. # NOTE: Probably not the bet way to generate this file... but it works.
  216. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  217. nativeloader_sharedlib=System.loadLibrary(\"raylib\")
  218. else
  219. nativeloader_sharedlib=
  220. endif
  221. generate_loader_script:
  222. @echo -e "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);\n\n\
  223. public class NativeLoader extends android.app.NativeActivity {\n\
  224. static {\n\
  225. $(nativeloader_sharedlib);\n\
  226. System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");\n\
  227. }\n\
  228. }\n" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  229. # @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  230. # @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  231. # @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  232. # @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  233. # @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  234. # @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  235. # @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  236. # Generate AndroidManifest.xml with all the required options
  237. # NOTE: Probably not the bet way to generate this file... but it works.
  238. # TODO jseb : replacing @drawable/icon with @mipmap/icon ?
  239. # https://stackoverflow.com/questions/23796414/error-no-resource-found-that-matches-the-given-name-at-icon-with-value-dr
  240. generate_android_manifest:
  241. @echo -e "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
  242. <manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n\
  243. package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\"\n\
  244. android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\">\n\
  245. <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />\n\
  246. <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />\n\
  247. <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >\n\
  248. <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"\n\
  249. android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"\n\
  250. android:configChanges=\"orientation|keyboardHidden|screenSize\"\n\
  251. android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"\n\
  252. android:clearTaskOnLaunch=\"true\">\n\
  253. <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />\n\
  254. <intent-filter>\n\
  255. <action android:name=\"android.intent.action.MAIN\" />\n\
  256. <category android:name=\"android.intent.category.LAUNCHER\" />\n\
  257. </intent-filter>\n\
  258. </activity>\n\
  259. </application>\n\
  260. </manifest>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  261. # @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  262. # @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  263. # @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  264. # @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  265. # @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  266. # @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  267. # @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  268. # @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  269. # @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  270. # @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  271. # @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  272. # @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  273. # @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  274. # @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  275. # @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  276. # @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  277. # @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  278. # @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  279. # @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  280. # @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  281. # Generate storekey for APK signing: $(PROJECT_NAME).keystore
  282. # NOTE: Configure here your Distinguished Names (-dname) if required!
  283. generate_apk_keystore:
  284. # if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_BIN)keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  285. # infos sur keytools ici: https://coderwall.com/p/r09hoq/android-generate-release-debug-keystores
  286. # keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
  287. @if [ -s $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore ]; then \
  288. echo " [*] $(PROJECT_NAME).keystore already exists."; \
  289. else \
  290. echo " [*] $(PROJECT_NAME).keystore : generating now."; \
  291. $(JAVA_BIN)keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA; \
  292. fi
  293. # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
  294. # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
  295. config_project_package:
  296. $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
  297. # Compile native_app_glue code as static library: obj/libnative_app_glue.a
  298. compile_native_app_glue:
  299. $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
  300. $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
  301. # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
  302. compile_project_code: $(OBJS)
  303. $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
  304. # Compile all .c files required into object (.o) files
  305. # NOTE: Those files will be linked into a shared library
  306. $(PROJECT_BUILD_PATH)/obj/%.o:%.c
  307. $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
  308. # Compile project .java code into .class (Java bytecode)
  309. # pour Unix, le séparateur pour les chemins indiqués dans -cp (-classpath) est ':' (pour windows: ';')
  310. compile_project_class:
  311. $(JAVA_BIN)javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar:$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  312. # Compile .class files into Dalvik executable bytecode (.dex)
  313. # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
  314. compile_project_class_dex:
  315. $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
  316. # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
  317. # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
  318. # NOTE: Use -A resources to define additional directory in which to find raw asset files
  319. create_project_apk_package:
  320. $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
  321. cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
  322. # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
  323. sign_project_apk_package:
  324. #keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
  325. $(JAVA_BIN)jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
  326. # Create zip-aligned APK package: $(PROJECT_NAME).apk
  327. zipalign_project_apk_package:
  328. $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
  329. # Install $(PROJECT_NAME).apk to default emulator/device
  330. # NOTE: Use -e (emulator) or -d (device) parameters if required
  331. install:
  332. $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
  333. # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
  334. check_device_abi:
  335. $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
  336. # Monitorize output log coming from device, only raylib tag
  337. logcat:
  338. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  339. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  340. # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
  341. deploy:
  342. $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
  343. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  344. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  345. #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
  346. # [JSEB] Clean everything, but avoid accidental removing of root dir, or $HOME, or whatever important
  347. clean:
  348. @if [ "$(shell echo $(PROJECT_BUILD_PATH) | grep "$(PROJECT_BUILD_ID)")" != "" ]; then \
  349. rm -rf $(PROJECT_BUILD_PATH); \
  350. echo Cleaning done; \
  351. else \
  352. echo "Error ! Project name ($(PROJECT_BUILD_PATH)) must contains this string : $(PROJECT_BUILD_ID)"; \
  353. fi