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- # Setup the project and settings
- project(examples)
-
- include("../cmake/utils.cmake")
-
- # Make sure raylib has been built
- # TODO `build` directory should maybe be something else...
- # TODO place somewhere else?
- include_directories("../build/release")
- include_directories("../src/external")
- include_directories("../src/external/glfw/include")
-
- # Get the sources together
- set(example_dirs audio core models others shaders shapes text textures)
- set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
- include(CheckSymbolExists)
- check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
- check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
- set(CMAKE_REQUIRED_DEFINITIONS)
- if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
- set(example_dirs ${example_dirs} physac)
- endif()
-
- set(example_sources)
- set(example_resources)
- foreach(example_dir ${example_dirs})
- # Get the .c files
- file(GLOB sources ${example_dir}/*.c)
- list(APPEND example_sources ${sources})
-
- # Any any resources
- file(GLOB resources ${example_dir}/resources/*)
- list(APPEND example_resources ${resources})
- endforeach()
-
- include(CheckIncludeFiles)
- check_include_files(OVR_CAPI_GL.h HAVE_OCULUS_CAPI)
- if(NOT HAVE_OCULUS_CAPI)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/oculus_rift.c)
- endif()
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
-
- if(${PLATFORM} MATCHES "Android")
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
-
- endif()
-
-
- # Do each example
- foreach(example_source ${example_sources})
- # Create the basename for the example
- get_filename_component(example_name ${example_source} NAME)
- string(REPLACE ".c" "" example_name ${example_name})
-
- # Setup the example
- add_executable(${example_name} ${example_source})
-
- # Link the libraries
- link_libraries_to_executable(${example_name})
- endforeach()
-
- # Copy all of the resource files to the destination
- file(COPY ${example_resources} DESTINATION "resources/")
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