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- /*******************************************************************************************
- *
- * raylib [shapes] example - raylib logo animation
- *
- * This example has been created using raylib 1.1 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
-
- int logoPositionX = screenWidth/2 - 128;
- int logoPositionY = screenHeight/2 - 128;
-
- int framesCounter = 0;
- int lettersCount = 0;
-
- int topSideRecWidth = 16;
- int leftSideRecHeight = 16;
-
- int bottomSideRecWidth = 16;
- int rightSideRecHeight = 16;
-
- char raylib[8] = " \0"; // raylib text array, max 8 letters
-
- int state = 0; // Tracking animation states (State Machine)
-
- float alpha = 1.0; // Useful for fading
-
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (state == 0) // State 0: Small box blinking
- {
- framesCounter++;
-
- if (framesCounter == 120)
- {
- state = 1;
- framesCounter = 0; // Reset counter... will be used later...
- }
- }
- else if (state == 1) // State 1: Top and left bars growing
- {
- topSideRecWidth += 4;
- leftSideRecHeight += 4;
-
- if (topSideRecWidth == 256) state = 2;
- }
- else if (state == 2) // State 2: Bottom and right bars growing
- {
- bottomSideRecWidth += 4;
- rightSideRecHeight += 4;
-
- if (bottomSideRecWidth == 256) state = 3;
- }
- else if (state == 3) // State 3: Letters appearing (one by one)
- {
- framesCounter++;
-
- if (framesCounter/12) // Every 12 frames, one more letter!
- {
- lettersCount++;
- framesCounter = 0;
- }
-
- switch (lettersCount)
- {
- case 1: raylib[0] = 'r'; break;
- case 2: raylib[1] = 'a'; break;
- case 3: raylib[2] = 'y'; break;
- case 4: raylib[3] = 'l'; break;
- case 5: raylib[4] = 'i'; break;
- case 6: raylib[5] = 'b'; break;
- default: break;
- }
-
- if (lettersCount >= 10) // When all letters have appeared, just fade out everything
- {
- alpha -= 0.02;
-
- if (alpha <= 0)
- {
- alpha = 0;
- state = 4;
- }
- }
- }
- else if (state == 4) // State 4: Reset and Replay
- {
- if (IsKeyPressed('R'))
- {
- framesCounter = 0;
- lettersCount = 0;
-
- topSideRecWidth = 16;
- leftSideRecHeight = 16;
-
- bottomSideRecWidth = 16;
- rightSideRecHeight = 16;
-
- for (int i = 0; i < 7; i++) raylib[i] = ' ';
-
- raylib[7] = '\0'; // Last character is end-of-line
-
- alpha = 1.0;
-
- state = 0; // Return to State 0
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (state == 0)
- {
- if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
- }
- else if (state == 1)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
- }
- else if (state == 2)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
- }
- else if (state == 3)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
-
- DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
-
- DrawText(raylib, screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha));
- }
- else if (state == 4)
- {
- DrawText("[R] REPLAY", 340, 200, 20, GRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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