- # Setup the project and settings
- project(games)
-
- # Get the source toegher
- file(GLOB sources *.c)
-
- set(OUTPUT_EXT)
-
- if(${PLATFORM} MATCHES "Web")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
- set(OUTPUT_EXT ".html")
- endif()
-
- if (NOT TARGET raylib)
- find_package(raylib 2.0 REQUIRED)
- endif()
-
- # Do each game
- foreach(game_source ${sources})
- # Create the basename for the game
- get_filename_component(game_name ${game_source} NAME)
- string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
-
- # Setup the game
- add_executable(${game_name} ${game_source})
-
- # Link the libraries
- target_link_libraries(${game_name} raylib)
- endforeach()
-
- # Do the games with subdirectories
- add_subdirectory(drturtle)
- add_subdirectory(just_do)
- add_subdirectory(koala_seasons)
- add_subdirectory(light_my_ritual)
- add_subdirectory(skully_escape)
- add_subdirectory(wave_collector)
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