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  2. <CodeBlocks_project_file>
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  4. <Project>
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  22. <Add option="-framework OpenGL" />
  23. <Add option="-framework Cocoa" />
  24. <Add option="-framework IOKit" />
  25. <Add option="-framework CoreAudio" />
  26. <Add option="-framework CoreVideo" />
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  29. <Target title="Release (Mac)">
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  31. <Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
  32. <Option working_dir="." />
  33. <Option object_output="obj/Release/" />
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  42. <Add option="-framework OpenGL" />
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  44. <Add option="-framework IOKit" />
  45. <Add option="-framework CoreAudio" />
  46. <Add option="-framework CoreVideo" />
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  48. </Target>
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  64. <Add library="dl" />
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  70. <Option platforms="Unix;" />
  71. <Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
  72. <Option working_dir="." />
  73. <Option object_output="obj/Release/" />
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  84. <Add library="pthread" />
  85. <Add library="dl" />
  86. <Add library="rt" />
  87. <Add library="X11" />
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  90. <Target title="Debug (Windows)">
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  92. <Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
  93. <Option working_dir="." />
  94. <Option object_output="obj/Debug/" />
  95. <Option type="1" />
  96. <Option compiler="gcc" />
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  112. <Option working_dir="." />
  113. <Option object_output="obj/Release/" />
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  115. <Option compiler="gcc" />
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  123. <Add library="gdi32" />
  124. <Add library="winmm" />
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  126. <Add library="pthread" />
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  128. </Target>
  129. </Build>
  130. <Compiler>
  131. <Add option="-Wall" />
  132. </Compiler>
  133. <Unit filename="core_basic_window.c">
  134. <Option compilerVar="CC" />
  135. </Unit>
  136. </Project>
  137. </CodeBlocks_project_file>