- /*******************************************************************************************
- *
- * raylib [audio] example - Multichannel sound playing
- *
- * This example has been created using raylib 2.6 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
-
- int frame = 0;
-
- SetSoundVolume(fxWav, 0.2);
- PlaySound(fxOgg);
-
- bool inhibitWav = false;
- bool inhibitOgg = false;
- int maxFrame = 60;
-
- int soundsCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- frame++;
-
- if (IsKeyDown(KEY_ENTER)) inhibitWav = !inhibitWav;
- if (IsKeyDown(KEY_SPACE)) inhibitOgg = !inhibitOgg;
-
- // Deliberatly hammer the play pool to see what dropping old pool entries sounds like....
- if ((frame%5) == 0)
- {
- if (!inhibitWav) PlaySoundMulti(fxWav);
- }
-
- if (frame == maxFrame)
- {
- if (!inhibitOgg) PlaySoundMulti(fxOgg);
-
- frame = 0;
- maxFrame = GetRandomValue(6,12);
- }
-
- soundsCounter = GetSoundsPlaying();
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Multichannel sound abuse!", 200, 180, 20, LIGHTGRAY);
- DrawText("Space to inhibit new ogg triggering", 200, 200, 20, LIGHTGRAY);
- DrawText("Enter to inhibit new wav triggering", 200, 220, 20, LIGHTGRAY);
-
- DrawText(FormatText("Number of concurrentsounds: %i", soundsCounter), 200, 280, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- StopSoundMulti(); // We must stop the buffer pool before unloading
-
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|