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- /*******************************************************************************************
- *
- * raylib [core] example - Input Gestures Detection
- *
- * This example has been created using raylib 1.4 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
- #include <string.h>
-
- #define MAX_GESTURE_STRINGS 20
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
-
- Vector2 touchPosition = { 0, 0 };
- Rectangle touchArea = { 220, 10, screenWidth - 230, screenHeight - 20 };
-
- int gesturesCount = 0;
- char gestureStrings[MAX_GESTURE_STRINGS][32];
-
- int currentGesture = GESTURE_NONE;
- int lastGesture = GESTURE_NONE;
-
- //SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- lastGesture = currentGesture;
- currentGesture = GetGestureDetected();
- touchPosition = GetTouchPosition(0);
-
- if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
- {
- if (currentGesture != lastGesture)
- {
- // Store gesture string
- switch (currentGesture)
- {
- case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
- case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
- case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
- case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
- case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
- case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
- case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
- case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
- case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
- case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
- default: break;
- }
-
- gesturesCount++;
-
- // Reset gestures strings
- if (gesturesCount >= MAX_GESTURE_STRINGS)
- {
- for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0");
-
- gesturesCount = 0;
- }
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangleRec(touchArea, GRAY);
- DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
-
- DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
-
- for (int i = 0; i < gesturesCount; i++)
- {
- if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
- else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
-
- if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
- else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
- }
-
- DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
- DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
-
- if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- }
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