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- /*
- WELCOME raylib EXAMPLES CONTRIBUTOR!
-
- This is a bsasic template to anyone ready to contribute with some code example for the library,
- here there are some guidelines on how to create an example to be included in raylib
-
- 1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
- no more than 3-4 words in total to describe the example. <module> referes to the primary
- raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
- i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
-
- 2. Follow below template structure, example info should list the module, the short description
- and the author of the example, twitter or github info could be also provided for the author.
- Short description should also be used on the title of the window.
-
- 3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
- Place your code between the dotted lines for every section, please don't mix update logic with drawing
- and remember to unload all loaded resources.
-
- 4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
- Try to be very organized, using line-breaks appropiately.
-
- 5. Add comments to the specific parts of code the example is focus on.
- Don't abuse with comments, try to be clear and impersonal on the comments.
-
- 6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
- Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
-
- 7. About external resources, they should be placed in a [resources] folder and those resources
- should be open and free for use and distribution. Avoid propietary content.
-
- 8. Try to keep the example simple but with a creative touch.
- Simple but beautiful examples are more appealing to users!
-
- 9. In case of additional information is required, just come to raylib Discord channel: example-contributions
-
- 10. Have fun!
- */
-
- /*******************************************************************************************
- *
- * raylib [core] example - Basic window
- *
- * This example has been created using raylib 2.5 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2019 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
-
- // TODO: Load resources / Initialize variables at this point
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables / Implement example logic at this point
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // TODO: Draw everything that requires to be drawn at this point:
-
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- // TODO: Unload all loaded resources at this point
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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