- /*******************************************************************************************
- *
- * raylib easings (header only file)
- *
- * Useful easing functions for values animation
- *
- * This header uses:
- * #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
- * // This requires lots of memory on system.
- * How to use:
- * The four inputs t,b,c,d are defined as follows:
- * t = current time (in any unit measure, but same unit as duration)
- * b = starting value to interpolate
- * c = the total change in value of b that needs to occur
- * d = total time it should take to complete (duration)
- *
- * Example:
- *
- * int currentTime = 0;
- * int duration = 100;
- * float startPositionX = 0.0f;
- * float finalPositionX = 30.0f;
- * float currentPositionX = startPositionX;
- *
- * while (currentPositionX < finalPositionX)
- * {
- * currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
- * currentTime++;
- * }
- *
- * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
- *
- * Robert Penner License
- * ---------------------------------------------------------------------------------
- * Open source under the BSD License.
- *
- * Copyright (c) 2001 Robert Penner. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * - Neither the name of the author nor the names of contributors may be used
- * to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
- * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
- * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- * ---------------------------------------------------------------------------------
- *
- * Copyright (c) 2015 Ramon Santamaria
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #ifndef EASINGS_H
- #define EASINGS_H
-
- #define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
-
- #if defined(EASINGS_STATIC_INLINE)
- #define EASEDEF static inline
- #else
- #define EASEDEF extern
- #endif
-
- #include <math.h> // Required for: sin(), cos(), sqrt(), pow()
-
- #ifndef PI
- #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
- #endif
-
- #ifdef __cplusplus
- extern "C" { // Prevents name mangling of functions
- #endif
-
- // Linear Easing functions
- EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
- EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
- EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
- EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
-
- // Sine Easing functions
- EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
- EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
- EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
-
- // Circular Easing functions
- EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1 - t*t) - 1) + b); }
- EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1; return (c*sqrt(1 - t*t) + b); }
- EASEDEF float EaseCircInOut(float t, float b, float c, float d)
- {
- if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
- t -= 2; return (c/2*(sqrt(1 - t*t) + 1) + b);
- }
-
- // Cubic Easing functions
- EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
- EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d-1; return (c*(t*t*t + 1) + b); }
- EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
- {
- if ((t/=d/2) < 1) return (c/2*t*t*t + b);
- t -= 2; return (c/2*(t*t*t + 2) + b);
- }
-
- // Quadratic Easing functions
- EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
- EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2) + b); }
- EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
- {
- if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
- t--; return (-c/2*(((t - 2)*t) - 1) + b);
- }
-
- // Exponential Easing functions
- EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
- EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
- EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
- {
- if (t == 0) return b;
- if (t == d) return (b + c);
- if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b);
-
- return (c/2*(-pow(2, -10*--t) + 2) + b);
- }
-
- // Back Easing functions
- EASEDEF float EaseBackIn(float t, float b, float c, float d)
- {
- float s = 1.70158f;
- float postFix = t/=d;
- return (c*(postFix)*t*((s + 1)*t - s) + b);
- }
-
- EASEDEF float EaseBackOut(float t, float b, float c, float d)
- {
- float s = 1.70158f;
- t = t/d - 1;
- return (c*(t*t*((s + 1)*t + s) + 1) + b);
- }
-
- EASEDEF float EaseBackInOut(float t, float b, float c, float d)
- {
- float s = 1.70158f;
- if ((t/=d/2) < 1)
- {
- s *= 1.525f;
- return (c/2*(t*t*((s + 1)*t - s)) + b);
- }
-
- float postFix = t-=2;
- s *= 1.525f;
- return (c/2*((postFix)*t*((s + 1)*t + s) + 2) + b);
- }
-
- // Bounce Easing functions
- EASEDEF float EaseBounceOut(float t, float b, float c, float d)
- {
- if ((t/=d) < (1/2.75f))
- {
- return (c*(7.5625f*t*t) + b);
- }
- else if (t < (2/2.75f))
- {
- float postFix = t-=(1.5f/2.75f);
- return (c*(7.5625f*(postFix)*t + 0.75f) + b);
- }
- else if (t < (2.5/2.75))
- {
- float postFix = t-=(2.25f/2.75f);
- return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
- }
- else
- {
- float postFix = t-=(2.625f/2.75f);
- return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
- }
- }
-
- EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
- EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
- {
- if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
- else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
- }
-
- // Elastic Easing functions
- EASEDEF float EaseElasticIn(float t, float b, float c, float d)
- {
- if (t == 0) return b;
- if ((t/=d) == 1) return (b + c);
-
- float p = d*0.3f;
- float a = c;
- float s = p/4;
- float postFix = a*pow(2, 10*(t-=1));
-
- return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
- }
-
- EASEDEF float EaseElasticOut(float t, float b, float c, float d)
- {
- if (t == 0) return b;
- if ((t/=d) == 1) return (b + c);
-
- float p = d*0.3f;
- float a = c;
- float s = p/4;
-
- return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);
- }
-
- EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
- {
- if (t == 0) return b;
- if ((t/=d/2) == 2) return (b + c);
-
- float p = d*(0.3f*1.5f);
- float a = c;
- float s = p/4;
-
- if (t < 1)
- {
- float postFix = a*pow(2, 10*(t-=1));
- return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b;
- }
-
- float postFix = a*pow(2, -10*(t-=1));
-
- return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b);
- }
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif // EASINGS_H
|