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  1. /*******************************************************************************************
  2. *
  3. * raylib [shapes] example - draw rectangle rounded (with gui options)
  4. *
  5. * This example has been created using raylib 2.5 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
  9. *
  10. * Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
  11. *
  12. ********************************************************************************************/
  13. #include <raylib.h>
  14. #define RAYGUI_IMPLEMENTATION
  15. #include "raygui.h" // Required for GUI controls
  16. int main(void)
  17. {
  18. // Initialization
  19. //--------------------------------------------------------------------------------------
  20. const int screenWidth = 800;
  21. const int screenHeight = 450;
  22. InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
  23. float roundness = 0.2f;
  24. int width = 200;
  25. int height = 100;
  26. int segments = 0;
  27. int lineThick = 1;
  28. bool drawRect = false;
  29. bool drawRoundedRect = true;
  30. bool drawRoundedLines = false;
  31. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  32. //--------------------------------------------------------------------------------------
  33. // Main game loop
  34. while (!WindowShouldClose()) // Detect window close button or ESC key
  35. {
  36. // Update
  37. //----------------------------------------------------------------------------------
  38. Rectangle rec = { (GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2, width, height };
  39. //----------------------------------------------------------------------------------
  40. // Draw
  41. //----------------------------------------------------------------------------------
  42. BeginDrawing();
  43. ClearBackground(RAYWHITE);
  44. DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
  45. DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
  46. if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6));
  47. if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
  48. if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
  49. // Draw GUI controls
  50. //------------------------------------------------------------------------------
  51. width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", width, 0, GetScreenWidth() - 300, true );
  52. height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", height, 0, GetScreenHeight() - 50, true);
  53. roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", roundness, 0.0f, 1.0f, true);
  54. lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", lineThick, 0, 20, true);
  55. segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", segments, 0, 60, true);
  56. drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
  57. drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
  58. drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect);
  59. //------------------------------------------------------------------------------
  60. DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
  61. DrawFPS(10, 10);
  62. EndDrawing();
  63. //----------------------------------------------------------------------------------
  64. }
  65. // De-Initialization
  66. //--------------------------------------------------------------------------------------
  67. CloseWindow(); // Close window and OpenGL context
  68. //--------------------------------------------------------------------------------------
  69. return 0;
  70. }