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  1. /*******************************************************************************************
  2. *
  3. * raylib [shapes] example - draw ring (with gui options)
  4. *
  5. * This example has been created using raylib 2.5 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
  9. *
  10. * Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
  11. *
  12. ********************************************************************************************/
  13. #include <raylib.h>
  14. #define RAYGUI_IMPLEMENTATION
  15. #include "raygui.h" // Required for GUI controls
  16. int main(void)
  17. {
  18. // Initialization
  19. //--------------------------------------------------------------------------------------
  20. const int screenWidth = 800;
  21. const int screenHeight = 450;
  22. InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring");
  23. Vector2 center = {(GetScreenWidth() - 300)/2, GetScreenHeight()/2 };
  24. float innerRadius = 80.0f;
  25. float outerRadius = 190.0f;
  26. int startAngle = 0;
  27. int endAngle = 360;
  28. int segments = 0;
  29. bool drawRing = true;
  30. bool drawRingLines = false;
  31. bool drawCircleLines = false;
  32. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  33. //--------------------------------------------------------------------------------------
  34. // Main game loop
  35. while (!WindowShouldClose()) // Detect window close button or ESC key
  36. {
  37. // Update
  38. //----------------------------------------------------------------------------------
  39. // NOTE: All variables update happens inside GUI control functions
  40. //----------------------------------------------------------------------------------
  41. // Draw
  42. //----------------------------------------------------------------------------------
  43. BeginDrawing();
  44. ClearBackground(RAYWHITE);
  45. DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
  46. DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
  47. if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3));
  48. if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4));
  49. if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4));
  50. // Draw GUI controls
  51. //------------------------------------------------------------------------------
  52. startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", startAngle, -450, 450, true);
  53. endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", endAngle, -450, 450, true);
  54. innerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", innerRadius, 0, 100, true);
  55. outerRadius = GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", outerRadius, 0, 200, true);
  56. segments = GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", segments, 0, 100, true);
  57. drawRing = GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", drawRing);
  58. drawRingLines = GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", drawRingLines);
  59. drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines);
  60. //------------------------------------------------------------------------------
  61. DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= 4)? MAROON : DARKGRAY);
  62. DrawFPS(10, 10);
  63. EndDrawing();
  64. //----------------------------------------------------------------------------------
  65. }
  66. // De-Initialization
  67. //--------------------------------------------------------------------------------------
  68. CloseWindow(); // Close window and OpenGL context
  69. //--------------------------------------------------------------------------------------
  70. return 0;
  71. }