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- /*******************************************************************************************
- *
- * raylib [text] example - Text Writing Animation
- *
- * This example has been created using raylib 2.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
-
- const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
-
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
- else framesCounter++;
-
- if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
-
- DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
- DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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