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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level00 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level00 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Rectangle boundsU, boundsO;
-
- static bool mouseOverU = false;
- static bool mouseOverO = false;
- static bool placedU = false;
- static bool placedO = false;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level00 Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Level00 Screen Initialization logic
- void InitLevel00Screen(void)
- {
- // Initialize Level00 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- boundsU = (Rectangle){GetScreenWidth()/2 - 265, -200, MeasureText("U", 160) + 40, 160 };
- boundsO = (Rectangle){GetScreenWidth() - 370, -30, MeasureText("O", 160) + 40, 160 };
- }
-
- // Level00 Screen Update logic
- void UpdateLevel00Screen(void)
- {
- // Update Level00 screen variables here!
- if (!done) framesCounter++;
-
- if (!done)
- {
- if (!placedU) boundsU.y += 2;
-
- if (boundsU.y >= GetScreenHeight()) boundsU.y = -boundsU.height;
-
- Vector2 mousePos = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePos, boundsU))
- {
- mouseOverU = true;
-
- if (!placedU && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if ((boundsU.y > GetScreenHeight()/2 - 110) && ((boundsU.y + boundsU.height) < (GetScreenHeight()/2 + 100)))
- {
- placedU = true;
- }
- }
- }
- else mouseOverU = false;
-
- if (CheckCollisionPointRec(mousePos, boundsO))
- {
- mouseOverO = true;
-
- if (!placedO && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) boundsO.y += 100;
-
- if (boundsO.y >= (GetScreenHeight()/2 - 130)) placedO = true;
- }
- else mouseOverO = false;
-
- if (placedO && placedU)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 30) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level00 Screen Draw logic
- void DrawLevel00Screen(void)
- {
- // Draw Level00 screen
- DrawText("U", boundsU.x, boundsU.y + 10, 160, GRAY);
- DrawText("J", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2, GetScreenHeight()/2 - 80, 160, GRAY);
- DrawText("ST D", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2 + 210, GetScreenHeight()/2 - 80, 160, GRAY);
- DrawText("O", boundsO.x, boundsO.y + 10, 160, GRAY);
-
- DrawText("by RAMON SANTAMARIA (@raysan5)", 370, GetScreenHeight()/2 + 100, 30, Fade(LIGHTGRAY, 0.4f));
-
- if (mouseOverU && !placedU) DrawRectangleLines(boundsU.x - 20, boundsU.y, boundsU.width, boundsU.height, Fade(LIGHTGRAY, 0.8f));
- //DrawRectangleBordersRec(boundsU, -20, 0, 20, Fade(RED, 0.3f));
-
- if (mouseOverO && !placedO) DrawRectangleLines(boundsO.x - 20, boundsO.y, boundsO.width, boundsO.height, Fade(LIGHTGRAY, 0.8f));
- //DrawRectangleBordersRec(boundsO, -20, 0, 20, Fade(RED, 0.3f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level00 Screen Unload logic
- void UnloadLevel00Screen(void)
- {
- // TODO: Unload Level00 screen variables here!
- }
-
- // Level00 Screen should finish?
- int FinishLevel00Screen(void)
- {
- return finishScreen;
- }
-
- void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col)
- {
- DrawRectangle(rec.x + offsetX, rec.y + offsetY, rec.width, borderSize, col);
- DrawRectangle(rec.x + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col);
- DrawRectangle(rec.x + rec.width - borderSize + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col);
- DrawRectangle(rec.x + offsetX, rec.y + rec.height - borderSize + offsetY, rec.width, borderSize, col);
- }
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