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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level03 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level03 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Rectangle holeRec, pieceRec;
- static bool showPiece = false;
- static bool pieceSelected = false;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level03 Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Level03 Screen Initialization logic
- void InitLevel03Screen(void)
- {
- // Initialize Level03 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- holeRec = (Rectangle){ GetScreenWidth()/2 - 50, GetScreenHeight()/2 - 50, 100, 100 };
- pieceRec = (Rectangle){ 200, 400, 100, 100 };
- }
-
- // Level03 Screen Update logic
- void UpdateLevel03Screen(void)
- {
- // Update Level03 screen variables here!
- framesCounter++;
-
- Vector2 mousePos = GetMousePosition();
-
- if (!done)
- {
- if (CheckCollisionPointRec(mousePos, holeRec)) showPiece = true;
- else showPiece = false;
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePos, pieceRec))
- {
- pieceSelected = true;
-
- pieceRec.x = ((int)mousePos.x - 50);
- pieceRec.y = ((int)mousePos.y - 50);
- }
- }
-
- if ((pieceRec.x == holeRec.x) && !(CheckCollisionPointRec(mousePos, holeRec)))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level03 Screen Draw logic
- void DrawLevel03Screen(void)
- {
- // Draw Level03 screen
- DrawRectangleRec(holeRec, GRAY);
- DrawRectangleRec(pieceRec, RAYWHITE);
-
- if (showPiece) DrawRectangleLines(pieceRec.x, pieceRec.y, pieceRec.width, pieceRec.height, Fade(LIGHTGRAY, 0.8f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level03 Screen Unload logic
- void UnloadLevel03Screen(void)
- {
- // TODO: Unload Level03 screen variables here!
- }
-
- // Level03 Screen should finish?
- int FinishLevel03Screen(void)
- {
- return finishScreen;
- }
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