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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level04 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Vector2 circlesCenter;
- static float innerCircleRadius = 40;
- static float outerCircleRadius = 300;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level04 Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Level04 Screen Initialization logic
- void InitLevel04Screen(void)
- {
- // Initialize Level04 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
- }
-
- // Level04 Screen Update logic
- void UpdateLevel04Screen(void)
- {
- // Update Level04 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius))
- {
- innerCircleRadius += 2;
- }
- else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius))
- {
- outerCircleRadius += 2;
- }
- else
- {
- outerCircleRadius -= 2;
-
- if (outerCircleRadius <= 260) outerCircleRadius = 260;
- }
- }
- else
- {
- if (!done)
- {
- innerCircleRadius -= 2;
- if (outerCircleRadius > 300) outerCircleRadius -= 2;
- }
- }
-
- if (innerCircleRadius >= 270) innerCircleRadius = 270;
- else if (innerCircleRadius <= 40) innerCircleRadius = 40;
-
- if (outerCircleRadius >= 600) outerCircleRadius = 600;
-
- if (innerCircleRadius >= outerCircleRadius)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level04 Screen Draw logic
- void DrawLevel04Screen(void)
- {
- // Draw Level04 screen here!
- //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY);
- DrawCircleV(circlesCenter, outerCircleRadius, GRAY);
- DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level04 Screen Unload logic
- void UnloadLevel04Screen(void)
- {
- // TODO: Unload Level04 screen variables here!
- }
-
- // Level04 Screen should finish?
- int FinishLevel04Screen(void)
- {
- return finishScreen;
- }
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