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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level06 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Rectangle centerRec;
-
- static Rectangle movingRecs[4];
- static int speedRecs[4];
- static bool stoppedRec[4];
- static int mouseOverNum = -1;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level06 Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Level06 Screen Initialization logic
- void InitLevel06Screen(void)
- {
- // Initialize Level06 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- centerRec = (Rectangle){ GetScreenWidth()/2 - 100, 0, 200, GetScreenHeight() };
-
- for (int i = 0; i < 4; i++)
- {
- movingRecs[i] = (Rectangle){ GetRandomValue(0, 5)*150, (i*150) + 90, 100, 100 };
- stoppedRec[i] = false;
- speedRecs[i] = GetRandomValue(4, 8);
- }
- }
-
- // Level06 Screen Update logic
- void UpdateLevel06Screen(void)
- {
- // Update Level06 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- for (int i = 0; i < 4; i++)
- {
- if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i];
-
- if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width;
-
- if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i]))
- {
- mouseOverNum = i;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (i == 0) stoppedRec[3] = !stoppedRec[3];
- else if (i == 1) stoppedRec[2] = !stoppedRec[2];
- else if (i == 2) stoppedRec[0] = !stoppedRec[0];
- else if (i == 3) stoppedRec[1] = !stoppedRec[1];
- }
- }
- }
-
- // Check if all boxes are aligned
- if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) &&
- ((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) &&
- ((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) &&
- ((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width))))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level06 Screen Draw logic
- void DrawLevel06Screen(void)
- {
- // Draw Level06 screen
- DrawRectangleRec(centerRec, LIGHTGRAY);
-
- for (int i = 0; i < 4; i++)
- {
- DrawRectangleRec(movingRecs[i], GRAY);
- }
-
- if (!done && (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level06 Screen Unload logic
- void UnloadLevel06Screen(void)
- {
- // TODO: Unload Level06 screen variables here!
- }
-
- // Level06 Screen should finish?
- int FinishLevel06Screen(void)
- {
- return finishScreen;
- }
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