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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level07 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Vector2 leftCirclePos, middleCirclePos, rightCirclePos;
- static Vector2 leftBtnPos, middleBtnPos, rightBtnPos;
- static float circleRadius = 100;
- static float btnRadius = 80;
-
- static bool leftCircleActive, middleCircleActive, rightCircleActive;
- static Color leftCircleColor, middleCircleColor, rightCircleColor;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level07 Screen Functions Definition
- //----------------------------------------------------------------------------------
- static bool CheckColor(Color col1, Color col2);
-
- // Level07 Screen Initialization logic
- void InitLevel07Screen(void)
- {
- // Initialize Level07 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 };
- middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 };
- rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 };
-
- leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 };
- middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 };
- rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 };
-
- leftCircleActive = false;
- middleCircleActive = true;
- rightCircleActive = false;
-
- leftCircleColor = GRAY;
- middleCircleColor = GRAY;
- rightCircleColor = GRAY;
- }
-
- // Level07 Screen Update logic
- void UpdateLevel07Screen(void)
- {
- // Update Level07 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive;
- else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive;
- else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive;
-
- if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius))
- {
- if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY;
- else leftCircleColor = GRAY;
- }
-
- if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius))
- {
- if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY;
- else middleCircleColor = GRAY;
- }
-
- if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius))
- {
- if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY;
- else rightCircleColor = GRAY;
- }
- }
-
- // Check all cicles done
- if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) &&
- !leftCircleActive && !middleCircleActive && !rightCircleActive)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level07 Screen Draw logic
- void DrawLevel07Screen(void)
- {
- // Draw Level07 screen here!
- DrawCircleV(leftCirclePos, circleRadius, leftCircleColor);
- DrawCircleV(middleCirclePos, circleRadius, middleCircleColor);
- DrawCircleV(rightCirclePos, circleRadius, rightCircleColor);
-
- if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY);
- else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY);
-
- if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY);
- else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY);
-
- if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY);
- else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY);
-
-
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level07 Screen Unload logic
- void UnloadLevel07Screen(void)
- {
- // TODO: Unload Level07 screen variables here!
- }
-
- // Level07 Screen should finish?
- int FinishLevel07Screen(void)
- {
- return finishScreen;
- }
-
- static bool CheckColor(Color col1, Color col2)
- {
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
- }
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