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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level08 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level08 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Rectangle leftColumnRec, middleColumnRec, rightColumnRec;
- static Rectangle movingBox;
- static int moveSpeed = 4;
-
- static bool leftColumnActive, middleColumnActive, rightColumnActive;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level08 Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Level08 Screen Initialization logic
- void InitLevel08Screen(void)
- {
- // TODO: Initialize Level08 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 };
-
- leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() };
- middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() };
- rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() };
-
- leftColumnActive = true;
- middleColumnActive = false;
- rightColumnActive = true;
- }
-
- // Level08 Screen Update logic
- void UpdateLevel08Screen(void)
- {
- // Update Level08 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- movingBox.x += moveSpeed;
-
- if (movingBox.x <= 0) moveSpeed *= -1;
-
- if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) ||
- (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) ||
- (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec))
- {
- middleColumnActive = false;
- rightColumnActive = true;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec))
- {
- rightColumnActive = false;
- leftColumnActive = true;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec))
- {
- leftColumnActive = false;
- middleColumnActive = true;
- }
- }
-
- if (movingBox.x >= 1100)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level08 Screen Draw logic
- void DrawLevel08Screen(void)
- {
- // Draw Level08 screen
- DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY);
-
- DrawRectangleRec(movingBox, LIGHTGRAY);
-
- if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY);
- if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY);
- if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level08 Screen Unload logic
- void UnloadLevel08Screen(void)
- {
- // TODO: Unload Level08 screen variables here!
- }
-
- // Level08 Screen should finish?
- int FinishLevel08Screen(void)
- {
- return finishScreen;
- }
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