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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Level09 Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- #define NUM_BOXES 21
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Level09 screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Rectangle bwRecs[NUM_BOXES];
- static Color bwColors[NUM_BOXES];
- static bool activated[NUM_BOXES];
- static int resetCounter = 0;
- static bool enableCounter = 0;
-
- static bool done = false;
- static int levelTimeSec = 0;
- static bool levelFinished = false;
-
- //----------------------------------------------------------------------------------
- // Level09 Screen Functions Definition
- //----------------------------------------------------------------------------------
- static bool CheckColor(Color col1, Color col2);
-
- // Level09 Screen Initialization logic
- void InitLevel09Screen(void)
- {
- // Initialize Level09 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- for (int i = 0; i < NUM_BOXES; i++)
- {
- bwRecs[i].x = GetScreenWidth()/7*(i%7);
- bwRecs[i].y = GetScreenHeight()/3*(i/7);
- bwRecs[i].width = GetScreenWidth()/7;
- bwRecs[i].height = GetScreenHeight()/3;
-
- activated[i] = false;
-
- if (i%2 == 0) bwColors[i] = LIGHTGRAY;
- else bwColors[i] = GRAY;
- }
-
- bwColors[10] = RAYWHITE;
- }
-
- // Level09 Screen Update logic
- void UpdateLevel09Screen(void)
- {
- // Update Level09 screen variables here!
- framesCounter++;
- if (enableCounter) resetCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- for (int i = 0; i < NUM_BOXES; i++)
- {
- if (CheckCollisionPointRec(GetMousePosition(), bwRecs[i]))
- {
- if (i == 10)
- {
- if (CheckColor(bwColors[i], RAYWHITE))
- {
- bwColors[i] = LIGHTGRAY;
- enableCounter = true;
- resetCounter = 0;
- activated[1] = true;
- }
- else
- {
- bwColors[i] = RAYWHITE;
- enableCounter = false;
- resetCounter = 5*60;
-
- for (int i = 0; i < NUM_BOXES; i++) activated[i] = false;
- }
- }
- else if ((i%2 == 1) && enableCounter)
- {
- if (activated[i])
- {
- bwColors[i] = LIGHTGRAY;
- if (i != 19) activated[i + 2] = true;
- }
- }
- }
- }
- }
-
- if (resetCounter > (4*60 + 10))
- {
- for (int i = 0; i < NUM_BOXES; i++)
- {
- if (i%2 == 0) bwColors[i] = LIGHTGRAY;
- else bwColors[i] = GRAY;
-
- activated[i] = false;
- }
-
- bwColors[10] = RAYWHITE;
- enableCounter = false;
- resetCounter = 0;
- }
-
- for (int i = 0; i < NUM_BOXES; i++)
- {
- done = true;
-
- if (!CheckColor(bwColors[i], LIGHTGRAY))
- {
- done = false;
- return;
- }
-
- //if (done) PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
- }
-
- // Level09 Screen Draw logic
- void DrawLevel09Screen(void)
- {
- // Draw Level09 screen
- for (int i = 0; i < NUM_BOXES; i++)
- {
- DrawRectangleRec(bwRecs[i], bwColors[i]);
- }
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(RAYWHITE, 0.6f));
- DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, LIGHTGRAY);
- }
-
- // Level09 Screen Unload logic
- void UnloadLevel09Screen(void)
- {
- // TODO: Unload Level09 screen variables here!
- }
-
- // Level09 Screen should finish?
- int FinishLevel09Screen(void)
- {
- return finishScreen;
- }
-
- static bool CheckColor(Color col1, Color col2)
- {
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
- }
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