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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- #include <string.h>
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Logo screen global variables
- static int framesCounter;
- static int finishScreen;
-
- const char msgLogoA[64] = "A simple and easy-to-use library";
- const char msgLogoB[64] = "to enjoy videogames programming";
-
- int logoPositionX;
- int logoPositionY;
-
- int raylibLettersCount = 0;
-
- int topSideRecWidth = 16;
- int leftSideRecHeight = 16;
-
- int bottomSideRecWidth = 16;
- int rightSideRecHeight = 16;
-
- char raylib[8] = " \0"; // raylib text array, max 8 letters
-
- int logoScreenState = 0; // Tracking animation states (State Machine)
- bool msgLogoADone = false;
- bool msgLogoBDone = false;
-
- int lettersCounter = 0;
- char msgBuffer[128] = { ' ' };
-
- //----------------------------------------------------------------------------------
- // Logo Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Logo Screen Initialization logic
- void InitLogoScreen(void)
- {
- // Initialize LOGO screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- logoPositionX = GetScreenWidth()/2 - 128;
- logoPositionY = GetScreenHeight()/2 - 128;
- }
-
- // Logo Screen Update logic
- void UpdateLogoScreen(void)
- {
- // Update LOGO screen
- framesCounter++; // Count frames
-
- // Update LOGO screen variables
- if (logoScreenState == 0) // State 0: Small box blinking
- {
- framesCounter++;
-
- if (framesCounter == 120)
- {
- logoScreenState = 1;
- framesCounter = 0; // Reset counter... will be used later...
- }
- }
- else if (logoScreenState == 1) // State 1: Top and left bars growing
- {
- topSideRecWidth += 4;
- leftSideRecHeight += 4;
-
- if (topSideRecWidth == 256) logoScreenState = 2;
- }
- else if (logoScreenState == 2) // State 2: Bottom and right bars growing
- {
- bottomSideRecWidth += 4;
- rightSideRecHeight += 4;
-
- if (bottomSideRecWidth == 256)
- {
- lettersCounter = 0;
- for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
-
- logoScreenState = 3;
- }
- }
- else if (logoScreenState == 3) // State 3: Letters appearing (one by one)
- {
- framesCounter++;
-
- // Every 12 frames, one more letter!
- if ((framesCounter%12) == 0) raylibLettersCount++;
-
- switch (raylibLettersCount)
- {
- case 1: raylib[0] = 'r'; break;
- case 2: raylib[1] = 'a'; break;
- case 3: raylib[2] = 'y'; break;
- case 4: raylib[3] = 'l'; break;
- case 5: raylib[4] = 'i'; break;
- case 6: raylib[5] = 'b'; break;
- default: break;
- }
-
- if (raylibLettersCount >= 10)
- {
- // Write raylib description messages
- if ((framesCounter%2) == 0) lettersCounter++;
-
- if (!msgLogoADone)
- {
- if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
- else
- {
- for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
-
- lettersCounter = 0;
- msgLogoADone = true;
- }
- }
- else if (!msgLogoBDone)
- {
- if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
- else
- {
- msgLogoBDone = true;
- framesCounter = 0;
- PlaySound(levelWin);
- }
- }
- }
- }
-
- // Wait for 2 seconds (60 frames) before jumping to TITLE screen
- if (msgLogoBDone)
- {
- framesCounter++;
-
- if (framesCounter > 90) finishScreen = true;
- }
- }
-
- // Logo Screen Draw logic
- void DrawLogoScreen(void)
- {
- // Draw LOGO screen
- if (logoScreenState == 0)
- {
- if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
- }
- else if (logoScreenState == 1)
- {
- DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
- }
- else if (logoScreenState == 2)
- {
- DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
- }
- else if (logoScreenState == 3)
- {
- DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
-
- DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE);
-
- DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK);
-
- if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
- else
- {
- DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
-
- if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY);
- else
- {
- DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY);
- }
- }
- }
- }
-
- // Logo Screen Unload logic
- void UnloadLogoScreen(void)
- {
- // TODO: Unload LOGO screen variables here!
- }
-
- // Logo Screen should finish?
- int FinishLogoScreen(void)
- {
- return finishScreen;
- }
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