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- /**********************************************************************************************
- *
- * raylib - Standard Game template
- *
- * Screens Functions Declarations (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #ifndef SCREENS_H
- #define SCREENS_H
-
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- typedef enum GameScreen { LOGO, LEVEL00, LEVEL01, LEVEL02, LEVEL03, LEVEL04, LEVEL05, LEVEL06, LEVEL07, LEVEL08, LEVEL09 } GameScreen;
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- GameScreen currentScreen;
- Sound levelWin;
-
- #ifdef __cplusplus
- extern "C" { // Prevents name mangling of functions
- #endif
-
- //----------------------------------------------------------------------------------
- // Logo Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLogoScreen(void);
- void UpdateLogoScreen(void);
- void DrawLogoScreen(void);
- void UnloadLogoScreen(void);
- int FinishLogoScreen(void);
-
- //----------------------------------------------------------------------------------
- // Level00 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel00Screen(void);
- void UpdateLevel00Screen(void);
- void DrawLevel00Screen(void);
- void UnloadLevel00Screen(void);
- int FinishLevel00Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level01 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel01Screen(void);
- void UpdateLevel01Screen(void);
- void DrawLevel01Screen(void);
- void UnloadLevel01Screen(void);
- int FinishLevel01Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level02 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel02Screen(void);
- void UpdateLevel02Screen(void);
- void DrawLevel02Screen(void);
- void UnloadLevel02Screen(void);
- int FinishLevel02Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level03 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel03Screen(void);
- void UpdateLevel03Screen(void);
- void DrawLevel03Screen(void);
- void UnloadLevel03Screen(void);
- int FinishLevel03Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level04 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel04Screen(void);
- void UpdateLevel04Screen(void);
- void DrawLevel04Screen(void);
- void UnloadLevel04Screen(void);
- int FinishLevel04Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level05 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel05Screen(void);
- void UpdateLevel05Screen(void);
- void DrawLevel05Screen(void);
- void UnloadLevel05Screen(void);
- int FinishLevel05Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level06 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel06Screen(void);
- void UpdateLevel06Screen(void);
- void DrawLevel06Screen(void);
- void UnloadLevel06Screen(void);
- int FinishLevel06Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level07 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel07Screen(void);
- void UpdateLevel07Screen(void);
- void DrawLevel07Screen(void);
- void UnloadLevel07Screen(void);
- int FinishLevel07Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level08 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel08Screen(void);
- void UpdateLevel08Screen(void);
- void DrawLevel08Screen(void);
- void UnloadLevel08Screen(void);
- int FinishLevel08Screen(void);
-
- //----------------------------------------------------------------------------------
- // Level09 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLevel09Screen(void);
- void UpdateLevel09Screen(void);
- void DrawLevel09Screen(void);
- void UnloadLevel09Screen(void);
- int FinishLevel09Screen(void);
-
-
- void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col);
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif // SCREENS_H
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