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  1. #define background_fog02 (Rectangle){ 644, 2, 500, 311 }
  2. #define background_transformation (Rectangle){ 2, 364, 500, 400 }
  3. #define ending_background (Rectangle){ 2, 766, 256, 256 }
  4. #define gameplay_back_fx_lightraymid (Rectangle){ 260, 766, 14, 216 }
  5. #define gameplay_back_ground00 (Rectangle){ 1146, 2, 640, 77 }
  6. #define gameplay_back_ground01 (Rectangle){ 1146, 81, 640, 77 }
  7. #define gameplay_back_ground02 (Rectangle){ 1146, 160, 640, 77 }
  8. #define gameplay_back_ground03 (Rectangle){ 1146, 239, 640, 77 }
  9. #define gameplay_back_tree01_layer01 (Rectangle){ 1833, 353, 28, 335 }
  10. #define gameplay_back_tree01_layer02 (Rectangle){ 1998, 338, 28, 335 }
  11. #define gameplay_back_tree01_layer03 (Rectangle){ 660, 315, 28, 335 }
  12. #define gameplay_back_tree02_layer01 (Rectangle){ 690, 315, 26, 332 }
  13. #define gameplay_back_tree02_layer02 (Rectangle){ 718, 315, 26, 332 }
  14. #define gameplay_back_tree02_layer03 (Rectangle){ 746, 315, 26, 332 }
  15. #define gameplay_back_tree03_layer01 (Rectangle){ 2028, 338, 15, 329 }
  16. #define gameplay_back_tree03_layer02 (Rectangle){ 774, 315, 15, 329 }
  17. #define gameplay_back_tree03_layer03 (Rectangle){ 791, 315, 15, 329 }
  18. #define gameplay_back_tree04_layer01 (Rectangle){ 1860, 2, 38, 334 }
  19. #define gameplay_back_tree04_layer02 (Rectangle){ 1900, 2, 38, 334 }
  20. #define gameplay_back_tree04_layer03 (Rectangle){ 1940, 2, 38, 334 }
  21. #define gameplay_back_tree05_layer01 (Rectangle){ 504, 364, 32, 349 }
  22. #define gameplay_back_tree05_layer02 (Rectangle){ 538, 364, 32, 349 }
  23. #define gameplay_back_tree05_layer03 (Rectangle){ 572, 364, 32, 349 }
  24. #define gameplay_back_tree06_layer01 (Rectangle){ 1980, 2, 31, 334 }
  25. #define gameplay_back_tree06_layer02 (Rectangle){ 2013, 2, 31, 334 }
  26. #define gameplay_back_tree06_layer03 (Rectangle){ 1863, 338, 31, 334 }
  27. #define gameplay_back_tree07_layer01 (Rectangle){ 606, 364, 25, 349 }
  28. #define gameplay_back_tree07_layer02 (Rectangle){ 633, 364, 25, 349 }
  29. #define gameplay_back_tree07_layer03 (Rectangle){ 1833, 2, 25, 349 }
  30. #define gameplay_back_tree08_layer01 (Rectangle){ 1896, 338, 32, 331 }
  31. #define gameplay_back_tree08_layer02 (Rectangle){ 1930, 338, 32, 331 }
  32. #define gameplay_back_tree08_layer03 (Rectangle){ 1964, 338, 32, 331 }
  33. #define gameplay_background (Rectangle){ 2, 2, 640, 360 }
  34. #define gameplay_props_owl_branch (Rectangle){ 808, 349, 36, 24 }
  35. #define gameplay_props_tree (Rectangle){ 1788, 2, 43, 720 }
  36. #define particle_dandelion_bw (Rectangle){ 504, 715, 32, 32 }
  37. #define particle_ecualyptusflower_bw (Rectangle){ 808, 315, 32, 32 }
  38. #define particle_icecrystal_bw (Rectangle){ 276, 766, 32, 32 }
  39. #define particle_planetreeleaf_bw (Rectangle){ 538, 715, 32, 32 }
  40. #define particle_waterdrop_bw (Rectangle){ 842, 315, 32, 32 }