- cmake_minimum_required(VERSION 2.6)
- project(skully_escape)
-
- # Grab the screens
- file(GLOB screen_sources "screens/*.c")
-
- # Executable & linking
- add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources})
- if (NOT TARGET raylib)
- find_package(raylib 2.0 REQUIRED)
- endif()
- target_link_libraries(${PROJECT_NAME} raylib)
-
- # Resources
- # Copy all of the resource files to the destination
- file(COPY "resources/" DESTINATION "resources/")
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