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  1. cmake_minimum_required(VERSION 2.6)
  2. project(skully_escape)
  3. # Grab the screens
  4. file(GLOB screen_sources "screens/*.c")
  5. # Executable & linking
  6. add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources})
  7. if (NOT TARGET raylib)
  8. find_package(raylib 2.0 REQUIRED)
  9. endif()
  10. target_link_libraries(${PROJECT_NAME} raylib)
  11. # Resources
  12. # Copy all of the resource files to the destination
  13. file(COPY "resources/" DESTINATION "resources/")