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- /***********************************************************************************
- *
- * KING GAME JAM - GRAY TEAM
- *
- * <Game title>
- * <Game description>
- *
- * This game has been created using raylib (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- ************************************************************************************/
-
- #include "raylib.h"
- #include "monster.h"
-
- void UpdateMonster(Monster *monster)
- {
- if (!monster->active)
- {
- if (CheckCollisionPointRec(GetMousePosition(), monster->bounds)) monster->selected = true;
- else monster->selected = false;
- }
- else if (monster->spooky)
- {
- monster->framesCounter++;
- monster->currentSeq = 0;
-
- if (monster->framesCounter > 7)
- {
- monster->currentFrame++;
- monster->framesCounter = 0;
-
- if (monster->currentFrame > monster->numFrames - 1) monster->currentFrame = 1;
- }
- }
-
- monster->frameRec.x = monster->currentFrame*monster->texture.width/monster->numFrames;
- monster->frameRec.y = monster->currentSeq*monster->texture.height;
- }
-
- void DrawMonster(Monster monster, int scroll)
- {
- Vector2 scrollPos = { monster.position.x - scroll, monster.position.y };
-
- if (monster.selected) DrawTextureRec(monster.texture, monster.frameRec, scrollPos, RED);
- else DrawTextureRec(monster.texture, monster.frameRec, scrollPos, WHITE);
- }
-
- void UnloadMonster(Monster monster)
- {
- UnloadTexture(monster.texture);
- }
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