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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Screens Functions Declarations (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #ifndef MONSTER_H
- #define MONSTER_H
-
- #define MONSTER_ANIM_FRAMES 7
- #define MONSTER_ANIM_SEQ 2
-
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //---------------------------------------------------------------------------------
- typedef struct Monster {
- Vector2 position;
- Texture2D texture;
- Rectangle bounds;
- Rectangle frameRec;
- Color color;
- int framesCounter;
- int currentFrame;
- int currentSeq;
- int numFrames;
- bool active;
- bool selected;
- bool spooky;
- } Monster;
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
-
-
-
- #ifdef __cplusplus
- extern "C" { // Prevents name mangling of functions
- #endif
-
- //----------------------------------------------------------------------------------
- // Monster Functions Declaration
- //----------------------------------------------------------------------------------
-
- void UpdateMonster(Monster *monster);
- void DrawMonster(Monster monster, int scroll);
- void UnloadMonster(Monster monster);
-
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif // SCREENS_H
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