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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Logo screen global variables
- static int framesCounter = 0;
- static int finishScreen;
-
- static Texture2D logo;
- static float logoAlpha = 0;
-
- static int state = 0;
-
- //----------------------------------------------------------------------------------
- // Logo Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Logo Screen Initialization logic
- void InitLogoScreen(void)
- {
- // Initialize LOGO screen variables here!
- finishScreen = 0;
-
- logo = LoadTexture("resources/textures/skully_logo.png");
- }
-
- // Logo Screen Update logic
- void UpdateLogoScreen(void)
- {
- // Update LOGO screen variables here!
- if (state == 0)
- {
- logoAlpha += 0.04f;
-
- if (logoAlpha >= 1.0f) state = 1;
- }
- else if (state == 1)
- {
- framesCounter++;
-
- if (framesCounter > 180) state = 2;
- }
- else if (state == 2)
- {
- logoAlpha -= 0.04f;
-
- if (logoAlpha <= 0.0f)
- {
- framesCounter = 0;
- state = 3;
- }
- }
- else if (state == 3)
- {
- finishScreen = 1;
- }
- }
-
- // Logo Screen Draw logic
- void DrawLogoScreen(void)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RAYWHITE);
-
- DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 130, Fade(WHITE, logoAlpha));
-
- DrawText("GRAY TEAM", 340, 450, 100, Fade(DARKGRAY, logoAlpha));
- }
-
- // Logo Screen Unload logic
- void UnloadLogoScreen(void)
- {
- // Unload LOGO screen variables here!
- UnloadTexture(logo);
- }
-
- // Logo Screen should finish?
- int FinishLogoScreen(void)
- {
- return finishScreen;
- }
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