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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- #define LOGO_RECS_SIDE 16
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Logo screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static int logoPositionX;
- static int logoPositionY;
-
- static int lettersCount;
-
- static int topSideRecWidth;
- static int leftSideRecHeight;
-
- static int bottomSideRecWidth;
- static int rightSideRecHeight;
-
- static int state; // Tracking animation states (State Machine)
- static float alpha = 1.0f; // Useful for fading
-
- //----------------------------------------------------------------------------------
- // Logo Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Logo Screen Initialization logic
- void InitLogoScreen(void)
- {
- // Initialize LOGO screen variables here!
- finishScreen = 0;
- framesCounter = 0;
- lettersCount = 0;
-
- logoPositionX = GetScreenWidth()/2 - 128;
- logoPositionY = GetScreenHeight()/2 - 128;
-
- topSideRecWidth = LOGO_RECS_SIDE;
- leftSideRecHeight = LOGO_RECS_SIDE;
- bottomSideRecWidth = LOGO_RECS_SIDE;
- rightSideRecHeight = LOGO_RECS_SIDE;
-
- state = 0;
- alpha = 1.0f;
- }
-
- // Logo Screen Update logic
- void UpdateLogoScreen(void)
- {
- // Update LOGO screen variables here!
- if (state == 0) // State 0: Small box blinking
- {
- framesCounter++;
-
- if (framesCounter == 80)
- {
- state = 1;
- framesCounter = 0; // Reset counter... will be used later...
-
- PlayMusicStream(music); // Start playing music... ;)
- }
- }
- else if (state == 1) // State 1: Top and left bars growing
- {
- topSideRecWidth += 8;
- leftSideRecHeight += 8;
-
- if (topSideRecWidth == 256) state = 2;
- }
- else if (state == 2) // State 2: Bottom and right bars growing
- {
- bottomSideRecWidth += 8;
- rightSideRecHeight += 8;
-
- if (bottomSideRecWidth == 256) state = 3;
- }
- else if (state == 3) // State 3: Letters appearing (one by one)
- {
- framesCounter++;
-
- if (lettersCount < 10)
- {
- if (framesCounter/15) // Every 12 frames, one more letter!
- {
- lettersCount++;
- framesCounter = 0;
- }
- }
- else // When all letters have appeared, just fade out everything
- {
- if (framesCounter > 200)
- {
- alpha -= 0.02f;
-
- if (alpha <= 0.0f)
- {
- alpha = 0.0f;
- finishScreen = 1;
- }
- }
- }
- }
- }
-
- // Logo Screen Draw logic
- void DrawLogoScreen(void)
- {
- if (state == 0)
- {
- if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
- }
- else if (state == 1)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
- }
- else if (state == 2)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
- }
- else if (state == 3)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
-
- DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
-
- DrawText(SubText("raylib", 0, lettersCount), GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
-
- if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
- }
- }
-
- // Logo Screen Unload logic
- void UnloadLogoScreen(void)
- {
- // Unload LOGO screen variables here!
- }
-
- // Logo Screen should finish?
- int FinishLogoScreen(void)
- {
- return finishScreen;
- }
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