- #include <math.h>
- #include "raylib.h"
-
- int main() {
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib");
-
- Camera cam;
- cam.position = (Vector3){ 0.f, 10.f, 8.f };
- cam.target = (Vector3){ 0.f, 0.f, 0.f };
- cam.up = (Vector3){ 0.f, 1.f, 0.f };
- cam.fovy = 60.f;
- cam.type = CAMERA_PERSPECTIVE;
-
- Vector3 cubePos = { 0.f, 0.f, 0.f };
-
- SetTargetFPS(60);
-
- while (!WindowShouldClose()) {
- cam.position.x = sin(GetTime()) * 10.f;
- cam.position.z = cos(GetTime()) * 10.f;
-
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode3D(cam);
- DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
- DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
- DrawGrid(10, 1.f);
- EndMode3D();
- DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
- DrawFPS(10, 10);
- EndDrawing();
- }
-
- CloseWindow();
- return 0;
- }
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