|
|
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug.DLL|Win32">
- <Configuration>Debug.DLL</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release.DLL|Win32">
- <Configuration>Release.DLL</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{E89D61AC-55DE-4482-AFD4-DF7242EBC859}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>raylib</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
- <OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
- <OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_DESKTOP</PreprocessorDefinitions>
- <CompileAs>CompileAsC</CompileAs>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\ANGLE;$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- </Link>
- <Lib>
- <AdditionalLibraryDirectories>$(SolutionDir)lib\$(PlatformTarget);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>libEGL.lib;libGLESv2.lib</AdditionalDependencies>
- </Lib>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
- <CompileAs>CompileAsC</CompileAs>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- </Link>
- <Lib>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- </Lib>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_DESKTOP</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\ANGLE;$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
- <CompileAs>CompileAsC</CompileAs>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- </Link>
- <Lib>
- <AdditionalLibraryDirectories>$(SolutionDir)lib\$(PlatformTarget);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>libEGL.lib;libGLESv2.lib</AdditionalDependencies>
- </Lib>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
- <CompileAs>CompileAsC</CompileAs>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Text Include="ReadMe.txt" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\src\raudio.c" />
- <ClCompile Include="..\..\..\src\core.c" />
- <ClCompile Include="..\..\..\src\models.c" />
- <ClCompile Include="..\..\..\src\rglfw.c" />
- <ClCompile Include="..\..\..\src\shapes.c" />
- <ClCompile Include="..\..\..\src\text.c" />
- <ClCompile Include="..\..\..\src\textures.c" />
- <ClCompile Include="..\..\..\src\utils.c" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\..\src\camera.h" />
- <ClInclude Include="..\..\..\src\external\glad.h" />
- <ClInclude Include="..\..\..\src\external\jar_mod.h" />
- <ClInclude Include="..\..\..\src\external\jar_xm.h" />
- <ClInclude Include="..\..\..\src\external\miniaudio.h" />
- <ClInclude Include="..\..\..\src\external\stb_image.h" />
- <ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
- <ClInclude Include="..\..\..\src\external\stb_image_write.h" />
- <ClInclude Include="..\..\..\src\external\stb_rect_pack.h" />
- <ClInclude Include="..\..\..\src\external\stb_truetype.h" />
- <ClInclude Include="..\..\..\src\external\stb_vorbis.h" />
- <ClInclude Include="..\..\..\src\gestures.h" />
- <ClInclude Include="..\..\..\src\raylib.h" />
- <ClInclude Include="..\..\..\src\raymath.h" />
- <ClInclude Include="..\..\..\src\rlgl.h" />
- <ClInclude Include="..\..\..\src\utils.h" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|