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- Here are dependency-less build scripts for raylib projects.
-
- ## Dependencies
- The scripts, as mentioned above, do not have dependencies. There's one
- exception to this however, and that is Windows, because Windows
- doesn't have a built-in C compiler. On Windows, you'll need to install
- [Visual Studio][visual-studio] or the [build tools][vs-tools]. If you
- didn't install them in the default location, write your changes around
- line 101 of [`windows-build.bat`](windows-build.bat).
-
- ## Script customization
- First of all, the scripts have a few variables at the very top, which
- are supposed to be configured for each project separately:
- - `GAME_NAME` variable is used for the executable name.
- - `SOURCES` is a list of .c source files, divided by spaces, which are
- going to be compiled and linked with raylib to create the final
- executable. You can use wildcards, so if you have all your .c files
- in a directory called `src`, you can just set `SOURCES` to
- `../../src/*.c`. Note: the paths should be either absolute, or
- relative to `builds/platform`, hence `../../`.
- - `RAYLIB_SRC` should point to the raylib/src directory. In this case,
- it's `../../src`, but as with the `SOURCES`, if the path is
- relative, it should be relative to `temp/debug`, so it's actually
- `../../../../src`.
-
- ## Compilation flags
- - `-Os` (`/O1` with MSVC, `-O2` with clang\*) is used for release
- builds, to save space. Since it's a good practice to make your games
- run on the slowest possible systems, only a few games would benefit
- from additional runtime performance on almost all systems. Other
- flags: `-flto` (`/GL` and `/LTCG` for MSVC) in release builds, `-O0
- -g` (`/Od /Zi` for MSVC) in debug builds.
- - `-Wall -Wextra -Wpedantic` (`/Wall` for MSVC) are used for warnings.
-
- \* Clang 7.0.1 seems to have problems compiling with `-flto` and `-Os`
- enabled at the same time, so `-Os` is replaced with `-O2` for clang.
-
- ## Command line arguments
- The build scripts accept some flags, which can be given either one at
- a time (`-d -c -r`) or in bunches (`-dcr`). Here's a description of
- all of the flags.
- - `-h` Describes all the flags, and a few example commands
- - `-d` Faster builds that have debug symbols, and enable warnings
- - `-u` Run upx\* on the executable after compilation (before -r)
- - `-r` Run the executable after compilation
- - `-c` Remove the temp/(debug|release) directory, ie. full recompile
- - `-q` Suppress this script's informational prints
- - `-qq` Suppress all prints, complete silence
- - `-v` cl.exe normally prints out a lot of superficial information, as
- well as the MSVC build environment activation scripts, but these are
- mostly suppressed by default. If you do want to see everything, use
- this flag.
-
- \* This is mostly here to make building simple "shipping" versions
- easier, and it's a very small bit in the build scripts. The option
- requires that you have upx installed and on your path, of course.
-
- #### Examples
- | What the command does | Command |
- |-------------------------------------------------------------|---------------------------|
- | Build a release build, on Windows | `build-windows.bat` |
- | Build a release build, full recompile, on Linux | `./build-linux.sh -c` |
- | Build a debug build and run, on macOS | `./build-osx.sh -d -r` |
- | Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` |
-
-
- [visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017
- [vs-tools]: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017
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