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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Android project (APK building)
  4. #
  5. # Copyright (c) 2017 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. # Define required raylib variables
  24. PLATFORM ?= PLATFORM_ANDROID
  25. RAYLIB_PATH ?= ../..
  26. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
  27. ANDROID_ARCH ?= ARM
  28. ANDROID_API_VERSION = 29
  29. ifeq ($(ANDROID_ARCH),ARM)
  30. ANDROID_ARCH_NAME = armeabi-v7a
  31. endif
  32. ifeq ($(ANDROID_ARCH),ARM64)
  33. ANDROID_ARCH_NAME = arm64-v8a
  34. endif
  35. # Required path variables
  36. # NOTE: JAVA_HOME must be set to JDK
  37. # You should change the username and prepare the android_toolchain
  38. JAVA_HOME ?= /Library/Java/JavaVirtualMachines/adoptopenjdk-13.0.1.jdk/Contents/Home
  39. ANDROID_HOME = $(HOME)/Library/Android/sdk
  40. ANDROID_TOOLCHAIN = $(HOME)/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
  41. ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/29.0.2
  42. ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
  43. # Android project configuration variables
  44. PROJECT_NAME ?= simple_game
  45. PROJECT_LIBRARY_NAME ?= main
  46. PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
  47. PROJECT_RESOURCES_PATH ?= resources
  48. PROJECT_SOURCE_FILES ?= simple_game.c
  49. # Some source files are placed in directories, when compiling to some
  50. # output directory other than source, that directory must pre-exist.
  51. # Here we get a list of required folders that need to be created on
  52. # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
  53. PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
  54. # Android app configuration variables
  55. APP_LABEL_NAME ?= rGame
  56. APP_COMPANY_NAME ?= raylib
  57. APP_PRODUCT_NAME ?= rgame
  58. APP_VERSION_CODE ?= 1
  59. APP_VERSION_NAME ?= 1.0
  60. APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
  61. APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
  62. APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
  63. APP_SCREEN_ORIENTATION ?= landscape
  64. APP_KEYSTORE_PASS ?= raylib
  65. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  66. RAYLIB_LIBTYPE ?= STATIC
  67. # Library path for libraylib.a/libraylib.so
  68. RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/
  69. # Shared libs must be added to APK if required
  70. # NOTE: Generated NativeLoader.java automatically load those libraries
  71. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  72. PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
  73. endif
  74. # Compiler and archiver
  75. ifeq ($(ANDROID_ARCH),ARM)
  76. CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
  77. AR = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi-ar
  78. endif
  79. ifeq ($(ANDROID_ARCH),ARM64)
  80. CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
  81. AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  82. endif
  83. ifeq ($(ANDROID_ARCH),x86)
  84. CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
  85. AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
  86. endif
  87. ifeq ($(ANDROID_ARCH),x86_64)
  88. CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
  89. AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
  90. endif
  91. # Compiler flags for arquitecture
  92. ifeq ($(ANDROID_ARCH),ARM)
  93. CFLAGS = -std=c99 -march=armv7a -mfloat-abi=softfp -mfpu=vfpv3-d16
  94. endif
  95. ifeq ($(ANDROID_ARCH),ARM64)
  96. CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
  97. endif
  98. # Compilation functions attributes options
  99. CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
  100. # Compiler options for the linker
  101. CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
  102. # Preprocessor macro definitions
  103. CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
  104. # Paths containing required header files
  105. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE)
  106. # Linker options
  107. LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
  108. LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
  109. # Force linking of library module to define symbol
  110. LDFLAGS += -u ANativeActivity_onCreate
  111. # Library paths containing required libs
  112. LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
  113. # Define any libraries to link into executable
  114. # if you want to link libraries (libname.so or libname.a), use the -lname
  115. LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
  116. # Generate target objects list from PROJECT_SOURCE_FILES
  117. OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
  118. # Android APK building process... some steps required...
  119. # NOTE: typing 'make' will invoke the default target entry called 'all',
  120. all: create_temp_project_dirs \
  121. copy_project_required_libs \
  122. copy_project_resources \
  123. generate_loader_script \
  124. generate_android_manifest \
  125. generate_apk_keystore \
  126. config_project_package \
  127. compile_project_code \
  128. compile_project_class \
  129. compile_project_class_dex \
  130. create_project_apk_package \
  131. zipalign_project_apk_package \
  132. sign_project_apk_package
  133. # Create required temp directories for APK building
  134. create_temp_project_dirs:
  135. test -d $(PROJECT_BUILD_PATH) || mkdir -p $(PROJECT_BUILD_PATH)
  136. test -d $(PROJECT_BUILD_PATH)/obj || mkdir -p $(PROJECT_BUILD_PATH)/obj
  137. test -d $(PROJECT_BUILD_PATH)/src || mkdir -p $(PROJECT_BUILD_PATH)/src
  138. test -d $(PROJECT_BUILD_PATH)/src/com || mkdir -p $(PROJECT_BUILD_PATH)/src/com
  139. test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
  140. test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
  141. test -d $(PROJECT_BUILD_PATH)/lib || mkdir -p $(PROJECT_BUILD_PATH)/lib
  142. test -d $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
  143. test -d $(PROJECT_BUILD_PATH)/bin || mkdir -p $(PROJECT_BUILD_PATH)/bin
  144. test -d $(PROJECT_BUILD_PATH)/res || mkdir -p $(PROJECT_BUILD_PATH)/res
  145. test -d $(PROJECT_BUILD_PATH)/res/drawable-ldpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
  146. test -d $(PROJECT_BUILD_PATH)/res/drawable-mdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
  147. test -d $(PROJECT_BUILD_PATH)/res/drawable-hdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
  148. test -d $(PROJECT_BUILD_PATH)/res/values || mkdir -p $(PROJECT_BUILD_PATH)/res/values
  149. test -d $(PROJECT_BUILD_PATH)/assets || mkdir -p $(PROJECT_BUILD_PATH)/assets
  150. test -d $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH) || mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
  151. test -d $(PROJECT_BUILD_PATH)/obj/screens || mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
  152. # NOTE: You should uncomment and edit this line if your source files are in different directories
  153. # $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
  154. #define create_dir
  155. # test -d $(PROJECT_BUILD_PATH)/obj/$(1) || mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
  156. #endef
  157. # Copy required shared libs for integration into APK
  158. # NOTE: If using shared libs they are loaded by generated NativeLoader.java
  159. copy_project_required_libs:
  160. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  161. cp $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so
  162. endif
  163. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  164. cp $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a
  165. endif
  166. # Copy project required resources: strings.xml, icon.png, assets
  167. # NOTE: Required strings.xml is generated and game resources are copied to assets folder
  168. # TODO: Review xcopy usage, it can not be found in some systems!
  169. copy_project_resources:
  170. cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
  171. cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
  172. cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
  173. @echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  174. @echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  175. # test -d $(PROJECT_RESOURCES_PATH) && cp $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
  176. # Generate NativeLoader.java to load required shared libraries
  177. # NOTE: Probably not the bet way to generate this file... but it works.
  178. generate_loader_script:
  179. @echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  180. # @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  181. @echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  182. @echo " static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  183. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  184. @echo " System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  185. endif
  186. @echo " System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  187. @echo " }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  188. @echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  189. # Generate AndroidManifest.xml with all the required options
  190. # NOTE: Probably not the bet way to generate this file... but it works.
  191. generate_android_manifest:
  192. @echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  193. @echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  194. @echo " package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  195. @echo " android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  196. @echo " <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  197. @echo " <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  198. @echo " <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  199. @echo " <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  200. @echo " android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  201. @echo " android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  202. @echo " android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  203. @echo " android:clearTaskOnLaunch=\"true\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  204. @echo " <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  205. @echo " <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  206. @echo " <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  207. @echo " <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  208. @echo " </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  209. @echo " </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  210. @echo " </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  211. @echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  212. # Generate storekey for APK signing: $(PROJECT_NAME).keystore
  213. # NOTE: Configure here your Distinguished Names (-dname) if required!
  214. generate_apk_keystore:
  215. test -f $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore || keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  216. # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
  217. # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
  218. config_project_package:
  219. $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
  220. # Compile native_app_glue code as static library: obj/libnative_app_glue.a
  221. compile_native_app_glue:
  222. $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
  223. $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
  224. # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
  225. compile_project_code: $(OBJS)
  226. $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
  227. # Compile all .c files required into object (.o) files
  228. # NOTE: Those files will be linked into a shared library
  229. $(PROJECT_BUILD_PATH)/obj/%.o:%.c
  230. $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
  231. # Compile project .java code into .class (Java bytecode)
  232. compile_project_class:
  233. # $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  234. $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  235. # Compile .class files into Dalvik executable bytecode (.dex)
  236. # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
  237. compile_project_class_dex:
  238. $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
  239. # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
  240. # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
  241. # NOTE: Use -A resources to define additional directory in which to find raw asset files
  242. create_project_apk_package:
  243. $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
  244. cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
  245. # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
  246. sign_project_apk_package:
  247. $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
  248. # Create zip-aligned APK package: $(PROJECT_NAME).apk
  249. zipalign_project_apk_package:
  250. $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
  251. # Install $(PROJECT_NAME).apk to default emulator/device
  252. # NOTE: Use -e (emulator) or -d (device) parameters if required
  253. install:
  254. $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
  255. # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
  256. check_device_abi:
  257. $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
  258. # Monitorize output log coming from device, only raylib tag
  259. logcat:
  260. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  261. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  262. # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
  263. deploy:
  264. $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
  265. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  266. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  267. #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
  268. # Clean everything
  269. clean:
  270. rm -r $(PROJECT_BUILD_PATH)
  271. @echo Cleaning done