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- /**********************************************************************************************
- *
- * raylib - Koala Seasons game
- *
- * Title Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- #include <math.h>
-
- #include "atlas01.h"
- #include "atlas02.h"
-
- #define MAX_DURATION 120
- #define MAX_particle 128
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- typedef struct {
- Vector2 position;
- Vector2 speed;
- float rotation;
- float size;
- Color color;
- float alpha;
- float rotPhy;
- bool active;
- } Particle;
-
- typedef struct {
- Vector2 position;
- Color color;
- float alpha;
- float size;
- float rotation;
- bool active; // NOTE: Use it to activate/deactive particle
- bool fading;
- float delayCounter;
- } RayParticleTitle;
-
- typedef struct {
- Vector2 position;
- bool active;
- int spawnTime;
- int maxTime;
- Particle particle[1024];
- } Stormparticleystem;
-
- typedef struct {
- Vector2 position;
- bool active;
- int spawnTime;
- int maxTime;
- Particle particle[MAX_particle];
- } particleystemTitle;
-
- typedef struct {
- Vector2 position;
- bool active;
- int spawnTime;
- int maxTime;
- RayParticleTitle particle[20];
- } RayparticleystemTitle;
-
- // Title screen global variables
- static int framesCounter;
- static int finishScreen;
- static int globalFrameCounter;
- static int currentFrame;
- static int thisFrame;
- static int parallaxBackOffset;
- static int parallaxFrontOffset;
-
- static float currentValue1;
- static float currentValue2;
- static float initValue1;
- static float initValue2;
- static float finishValue1;
- static float finishValue2;
- static float duration;
-
- static Vector2 fontSize;
-
- static bool soundActive;
- static bool musicActive;
-
- static Rectangle koalaMenu;
-
- static Rectangle bamboo[5];
- static Rectangle player = {0, 0, 0, 0};
- static Rectangle soundButton;
- static Rectangle speakerButton;
-
- static Color color00, color01, color02, color03;
-
- static particleystemTitle snowParticle;
- static particleystemTitle backSnowParticle;
- static particleystemTitle dandelionParticle;
- static particleystemTitle dandelionBackParticle;
- static particleystemTitle planetreeParticle;
- static particleystemTitle backPlanetreeParticle;
- static particleystemTitle flowerParticle;
- static particleystemTitle backFlowerParticle;
- static particleystemTitle rainParticle;
- static particleystemTitle backRainParticle;
- static RayparticleystemTitle rayparticle;
- static RayparticleystemTitle backRayparticle;
- static Stormparticleystem rainStormParticle;
- static Stormparticleystem snowStormParticle;
-
- const char pressToPlay[16] = "Press to play";
-
- //----------------------------------------------------------------------------------
- // Title Screen Functions Definition
- //----------------------------------------------------------------------------------
- static void DrawParallaxFront(void);
- static void DrawParallaxMiddle(void);
- static void DrawParallaxBack(void);
-
- static float BounceEaseOut(float t,float b , float c, float d);
-
- // Title Screen Initialization logic
- void InitTitleScreen(void)
- {
- framesCounter = 0;
- finishScreen = 0;
- initValue1 = -100;
- finishValue1 = 100;
- initValue2 = 700;
- finishValue2 = finishValue1 + 220;
- duration = MAX_DURATION;
- initSeason = GetRandomValue(0, 3);
- soundActive = true;
- musicActive = true;
-
- parallaxBackOffset = GetRandomValue(10, 100);
- parallaxFrontOffset = GetRandomValue(100, 200);
-
- rainChance = GetRandomValue(0, 100);
-
- snowParticle.position = (Vector2){ 0, 0 };
- snowParticle.active = false;
- backSnowParticle.position = (Vector2){ 0, 0 };
- backSnowParticle.active = false;
- planetreeParticle.position = (Vector2){ 0, 0 };
- planetreeParticle.active = false;
- backPlanetreeParticle.position = (Vector2){ 0, 0 };
- backPlanetreeParticle.active = false;
- dandelionParticle.active = false;
- dandelionBackParticle.position = (Vector2){ 0, 0};
- flowerParticle.position = (Vector2){ 0, 0 };
- flowerParticle.active = false;
- backFlowerParticle.position = (Vector2){ 0, 0 };
- backFlowerParticle.active = false;
- rayparticle.position = (Vector2){ 0, 0 };
- rayparticle.active = false;
- backRayparticle.position = (Vector2){ 0, 0 };
- backRayparticle.active = false;
- rainStormParticle.position = (Vector2){ 0, 0 };
- rainStormParticle.active = false;
- snowStormParticle.position = (Vector2){ 0, 0 };
- snowStormParticle.active = false;
-
- soundButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.7, title_music_on.width, title_music_on.height };
- speakerButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.85, title_speaker_on.width, title_speaker_on.height };
-
- for (int j = 0; j < MAX_particle; j++)
- {
- snowParticle.particle[j].active = false;
- snowParticle.particle[j].position = (Vector2){ 0, 0 };
- snowParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
- snowParticle.particle[j].rotation = GetRandomValue(0, 360);
- snowParticle.particle[j].color = WHITE;
- snowParticle.particle[j].alpha = 1.0f;
-
- backSnowParticle.particle[j].active = false;
- backSnowParticle.particle[j].position = (Vector2){ 0, 0 };
- backSnowParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
- backSnowParticle.particle[j].rotation = GetRandomValue(0, 360);
- backSnowParticle.particle[j].color = WHITE;
- backSnowParticle.particle[j].alpha = 0.7f;
-
- planetreeParticle.particle[j].active = false;
- planetreeParticle.particle[j].position = (Vector2){ 0, 0 };
- planetreeParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
- planetreeParticle.particle[j].rotation = GetRandomValue(0, 360);
- planetreeParticle.particle[j].color = WHITE;
- planetreeParticle.particle[j].alpha = 1.0f;
-
- backPlanetreeParticle.particle[j].active = false;
- backPlanetreeParticle.particle[j].position = (Vector2){ 0, 0 };
- backPlanetreeParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
- backPlanetreeParticle.particle[j].rotation = GetRandomValue(0, 360);
- backPlanetreeParticle.particle[j].color = WHITE;
- backPlanetreeParticle.particle[j].alpha = 0.7f;
-
- dandelionParticle.particle[j].active = false;
- dandelionParticle.particle[j].position = (Vector2){ 0, 0 };
- dandelionParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
- dandelionParticle.particle[j].rotation = 0;
- dandelionParticle.particle[j].color = WHITE;
- dandelionParticle.particle[j].alpha = 1;
- dandelionParticle.particle[j].rotPhy = GetRandomValue(0 , 180);
-
- dandelionBackParticle.particle[j].active = false;
- dandelionBackParticle.particle[j].position = (Vector2){ 0, 0 };
- dandelionBackParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
- dandelionBackParticle.particle[j].rotation = 0;
- dandelionBackParticle.particle[j].color = WHITE;
- dandelionBackParticle.particle[j].alpha = 0.7f;
- dandelionBackParticle.particle[j].rotPhy = GetRandomValue(0 , 180);
-
- flowerParticle.particle[j].active = false;
- flowerParticle.particle[j].position = (Vector2){ 0, 0 };
- flowerParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
- flowerParticle.particle[j].rotation = GetRandomValue(0, 360);
- flowerParticle.particle[j].color = WHITE;
- flowerParticle.particle[j].alpha = 1.0f;
-
- backFlowerParticle.particle[j].active = false;
- backFlowerParticle.particle[j].position = (Vector2){ 0, 0 };
- backFlowerParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
- backFlowerParticle.particle[j].rotation = GetRandomValue(0, 360);
- backFlowerParticle.particle[j].color = WHITE;
- backFlowerParticle.particle[j].alpha = 0.7f;
-
- rainParticle.particle[j].active = false;
- rainParticle.particle[j].position = (Vector2){ 0, 0 };
- rainParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
- rainParticle.particle[j].rotation = -20;
- rainParticle.particle[j].color = WHITE;
- rainParticle.particle[j].alpha = 1.0f;
-
- backRainParticle.particle[j].active = false;
- backRainParticle.particle[j].position = (Vector2){ 0, 0 };
- backRainParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
- backRainParticle.particle[j].rotation = -20;
- backRainParticle.particle[j].color = WHITE;
- backRainParticle.particle[j].alpha = 0.7f;
- }
-
- for (int j = 0; j < 1024; j++)
- {
- rainStormParticle.particle[j].active = false;
- rainStormParticle.particle[j].position = (Vector2){ 0, 0 };
- rainStormParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
- rainStormParticle.particle[j].rotation = -40;
- rainStormParticle.particle[j].color = WHITE;
- rainStormParticle.particle[j].alpha = 1.0f;
- }
-
- for (int j = 0; j < 256; j++)
- {
- snowStormParticle.particle[j].active = false;
- snowStormParticle.particle[j].position = (Vector2){ 0, 0 };
- snowStormParticle.particle[j].size = (float)GetRandomValue(4, 8)/10;
- snowStormParticle.particle[j].rotation = 40;
- snowStormParticle.particle[j].color = WHITE;
- snowStormParticle.particle[j].alpha = 1.0f;
- }
-
- for (int i = 0; i < 20; i++)
- {
- rayparticle.particle[i].position = (Vector2){ 0, 0 };
- rayparticle.particle[i].color.r = 255;
- rayparticle.particle[i].color.g = 255;
- rayparticle.particle[i].color.b = 182;
- rayparticle.particle[i].color.a = 255;
- rayparticle.particle[i].alpha = 0.0f;
- rayparticle.particle[i].size = (float)GetRandomValue(15, 20)/10;
- rayparticle.particle[i].rotation = 0.0f;
- rayparticle.particle[i].active = false;
- rayparticle.particle[i].fading = false;
- rayparticle.particle[i].delayCounter = 0;
-
- backRayparticle.particle[i].position = (Vector2){ 0, 0 };
- backRayparticle.particle[i].color.r = 255;
- backRayparticle.particle[i].color.g = 255;
- backRayparticle.particle[i].color.b = 182;
- backRayparticle.particle[i].color.a = 255;
- backRayparticle.particle[i].alpha = 0.0f;
- backRayparticle.particle[i].size = (float)GetRandomValue(5, 10)/10;
- backRayparticle.particle[i].rotation = 0.0f;
- backRayparticle.particle[i].active = false;
- backRayparticle.particle[i].fading = false;
- backRayparticle.particle[i].delayCounter = 0;
- }
-
- for (int i = 0; i < 5; i++)
- {
- bamboo[i].x = 150 + 200*i;
- bamboo[i].y = 0;
- bamboo[i].width = 30;
- bamboo[i].height = GetScreenHeight();
- }
-
- player.x = 350;
- player.y = 100;
- player.width = 35;
- player.height = 60;
-
- koalaMenu.x = gameplay_koala_menu.x;
- koalaMenu.y = gameplay_koala_menu.y;
- koalaMenu.width = gameplay_koala_menu.width/2;
- koalaMenu.height = gameplay_koala_menu.height;
-
- fontSize = MeasureTextEx(font, "PRESS TO PLAY", font.baseSize, 2);
- }
-
- // Title Screen Update logic
- void UpdateTitleScreen(void)
- {
- framesCounter += 1*TIME_FACTOR;
- globalFrameCounter += 1*TIME_FACTOR;
-
- if (framesCounter < duration)
- {
- currentValue1 = BounceEaseOut((float)framesCounter, initValue1, (finishValue1 - initValue1), duration);
- currentValue2 = BounceEaseOut((float)framesCounter, initValue2, (finishValue2 - initValue2), duration);
- }
-
- thisFrame += 1*TIME_FACTOR;
-
- if (thisFrame >= 40)
- {
- currentFrame++;
- thisFrame = 0;
- }
-
- if (currentFrame > 1) currentFrame = 0;
-
- koalaMenu.x = gameplay_koala_menu.x + koalaMenu.width*currentFrame;
-
- if (initSeason == 0)
- {
- dandelionParticle.active = true;
- dandelionBackParticle.active = true;
- rayparticle.active = true;
- backRayparticle.active = true;
-
- rainParticle.active = false;
- rainStormParticle.active = false;
- backRainParticle.active = false;
-
- color00 = (Color){129, 172, 86, 255}; // Summer Color
- color01 = (Color){145, 165, 125, 255};
- color02 = (Color){161, 130, 73, 255};
- color03 = (Color){198, 103, 51, 255};
- }
- else if (initSeason == 1)
- {
- if (rainChance > 40)
- {
- planetreeParticle.active = true;
- backPlanetreeParticle.active = true;
- rainParticle.active = false;
- backRainParticle.active = false;
- }
- else if (rainChance <= 40 && rainChance > 15)
- {
- rainStormParticle.active = true;
- backRainParticle.active = false;
- }
- else if (rainChance <= 15)
- {
- rainStormParticle.active = true;
- backRainParticle.active = false;
- }
-
- color00 = (Color){242, 113, 62, 255}; // Fall Color
- color01 = (Color){190, 135, 114, 255};
- color02 = (Color){144, 130, 101, 255};
- color03 = (Color){214, 133, 58, 255};
-
- }
- else if (initSeason == 2)
- {
-
- if (rainChance > 40)
- {
- snowParticle.active = true;
- backSnowParticle.active = true;
- }
- else
- {
- snowStormParticle.active = true;
- backSnowParticle.active = true;
- }
-
- rainParticle.active = false;
- rainStormParticle.active = false;
- backRainParticle.active = false;
-
- color00 = (Color){130, 130, 181, 255}; // Winter Color
- color01 = (Color){145, 145, 166, 255};
- color02 = (Color){104, 142, 144, 255};
- color03 = (Color){57, 140, 173, 255};
- }
- else if (initSeason == 3)
- {
- flowerParticle.active = true;
- backFlowerParticle.active = true;
-
- rainParticle.active = false;
- rainStormParticle.active = false;
- backRainParticle.active = false;
-
- color00 = (Color){196, 176, 49, 255}; // Spring Color
- color01 = (Color){178, 163, 67, 255};
- color02 = (Color){133, 143, 90, 255};
- color03 = (Color){133, 156, 42, 255};
- }
-
- // Snow Particle
- if (snowParticle.active)
- {
- snowParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (!snowParticle.particle[i].active && snowParticle.spawnTime >= snowParticle.maxTime)
- {
- snowParticle.particle[i].active = true;
- snowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- snowParticle.spawnTime = 0;
- snowParticle.maxTime = GetRandomValue (5, 20);
- }
- }
- }
-
- if (backSnowParticle.active)
- {
- backSnowParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (!backSnowParticle.particle[i].active && backSnowParticle.spawnTime >= backSnowParticle.maxTime)
- {
- backSnowParticle.particle[i].active = true;
- backSnowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- backSnowParticle.spawnTime = 0;
- backSnowParticle.maxTime = GetRandomValue (3, 10);
- }
- }
- }
-
- // Autumn leaves particle
- if (planetreeParticle.active)
- {
- planetreeParticle.spawnTime += 1*TIME_FACTOR;
- backPlanetreeParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (!planetreeParticle.particle[i].active && planetreeParticle.spawnTime >= planetreeParticle.maxTime)
- {
- planetreeParticle.particle[i].active = true;
- planetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- planetreeParticle.spawnTime = 0;
- planetreeParticle.maxTime = GetRandomValue (5, 20);
- }
-
- if (!backPlanetreeParticle.particle[i].active && backPlanetreeParticle.spawnTime >= backPlanetreeParticle.maxTime)
- {
- backPlanetreeParticle.particle[i].active = true;
- backPlanetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- backPlanetreeParticle.spawnTime = 0;
- backPlanetreeParticle.maxTime = GetRandomValue (3, 10);
- }
- }
- }
-
- // Dandelion particle
- if (dandelionParticle.active)
- {
- dandelionParticle.spawnTime += 1*TIME_FACTOR;
- dandelionBackParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (!dandelionParticle.particle[i].active && dandelionParticle.spawnTime >= dandelionParticle.maxTime)
- {
- dandelionParticle.particle[i].active = true;
- dandelionParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- dandelionParticle.spawnTime = 0;
- dandelionParticle.maxTime = GetRandomValue (5, 20);
- }
-
- if (!dandelionBackParticle.particle[i].active && dandelionBackParticle.spawnTime >= dandelionBackParticle.maxTime)
- {
- dandelionBackParticle.particle[i].active = true;
- dandelionBackParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- dandelionBackParticle.spawnTime = 0;
- dandelionBackParticle.maxTime = GetRandomValue (3, 10);
- }
- }
- }
-
- // Flower Particle
- if (flowerParticle.active)
- {
-
- flowerParticle.spawnTime += 1*TIME_FACTOR;
- backFlowerParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (!flowerParticle.particle[i].active && flowerParticle.spawnTime >= flowerParticle.maxTime)
- {
- flowerParticle.particle[i].active = true;
- flowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- flowerParticle.spawnTime = 0;
- flowerParticle.maxTime = GetRandomValue (5, 20);
- }
-
- if (!backFlowerParticle.particle[i].active && backFlowerParticle.spawnTime >= backFlowerParticle.maxTime)
- {
- backFlowerParticle.particle[i].active = true;
- backFlowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- backFlowerParticle.spawnTime = 0;
- backFlowerParticle.maxTime = GetRandomValue (3, 10);
- }
- }
- }
-
- // Storm particle
- if (rainStormParticle.active)
- {
-
- rainStormParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < 1024; i++)
- {
- if (!rainStormParticle.particle[i].active && rainStormParticle.spawnTime >= rainStormParticle.maxTime)
- {
- for (int j = 0; j < 16; j++)
- {
- rainStormParticle.particle[i+j].active = true;
- rainStormParticle.particle[i+j].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 1000), GetRandomValue(-10,-20)};
- }
-
- rainStormParticle.spawnTime = 0;
- rainStormParticle.maxTime = 4;
- }
- }
- }
-
- // Snow Storm particle
- if (snowStormParticle.active)
- {
- snowStormParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < 256; i++)
- {
- if (!snowStormParticle.particle[i].active && snowStormParticle.spawnTime >= snowStormParticle.maxTime)
- {
- snowStormParticle.particle[i].active = true;
- snowStormParticle.particle[i].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 800), -10};
- snowStormParticle.spawnTime = 0;
- snowStormParticle.maxTime = GetRandomValue (1, 2);
- }
- }
- }
-
- if (rayparticle.active)
- {
- rayparticle.spawnTime += 1*TIME_FACTOR;
- backRayparticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < 20; i++)
- {
- if (!rayparticle.particle[i].active && rayparticle.spawnTime >= rayparticle.maxTime)
- {
- //printf("PARTICLEEES");
- rayparticle.particle[i].active = true;
- rayparticle.particle[i].alpha = 0.0f;
- rayparticle.particle[i].size = (float)(GetRandomValue(10, 20)/10);
- rayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0};
- rayparticle.particle[i].rotation = -35;
- rayparticle.spawnTime = 0;
- rayparticle.particle[i].delayCounter = 0;
- rayparticle.maxTime = GetRandomValue (20, 50);
- }
-
- if (!backRayparticle.particle[i].active && backRayparticle.spawnTime >= backRayparticle.maxTime)
- {
- backRayparticle.particle[i].active = true;
- backRayparticle.particle[i].alpha = 0.0f;
- backRayparticle.particle[i].size = (float)(GetRandomValue(5, 15)/10);
- backRayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0};
- backRayparticle.particle[i].rotation = -35;
- backRayparticle.spawnTime = 0;
- backRayparticle.particle[i].delayCounter = 0;
- backRayparticle.maxTime = GetRandomValue (20, 50);
- }
- }
- }
-
- if (rainParticle.active)
- {
- rainParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (!rainParticle.particle[i].active && rainParticle.spawnTime >= rainParticle.maxTime)
- {
- rainParticle.particle[i].active = true;
- rainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- rainParticle.spawnTime = 0;
- rainParticle.maxTime = GetRandomValue (1, 8);
- }
- }
- }
-
- if (backRainParticle.active)
- {
- backRainParticle.spawnTime += 1*TIME_FACTOR;
-
- for (int i = 0; i < MAX_particle; i++)
- {
-
- if (!backRainParticle.particle[i].active && backRainParticle.spawnTime >= backRainParticle.maxTime)
- {
- backRainParticle.particle[i].active = true;
- backRainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
- backRainParticle.spawnTime = 0;
- backRainParticle.maxTime = GetRandomValue (3, 10);
- }
- }
- }
-
- // particle Logic
- for (int i = 0; i < MAX_particle; i++)
- {
- if (snowParticle.particle[i].active)
- {
- snowParticle.particle[i].position.y += 2*TIME_FACTOR;
- snowParticle.particle[i].position.x -= 2*TIME_FACTOR;
- snowParticle.particle[i].rotation += 0.5*TIME_FACTOR;
- if (snowParticle.particle[i].position.y >= GetScreenHeight()) snowParticle.particle[i].active = false;
- }
-
- if (backSnowParticle.particle[i].active)
- {
- backSnowParticle.particle[i].position.y += 4*TIME_FACTOR;
- backSnowParticle.particle[i].position.x -= 3*TIME_FACTOR;
- backSnowParticle.particle[i].rotation += 0.5*TIME_FACTOR;
- if (backSnowParticle.particle[i].position.y >= GetScreenHeight()) backSnowParticle.particle[i].active = false;
- }
-
- if (planetreeParticle.particle[i].active)
- {
- planetreeParticle.particle[i].position.y += 4*TIME_FACTOR;
- planetreeParticle.particle[i].position.x -= 2*TIME_FACTOR;
- planetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR;
- if (planetreeParticle.particle[i].position.y >= GetScreenHeight()) planetreeParticle.particle[i].active = false;
- }
-
- if (backPlanetreeParticle.particle[i].active)
- {
- backPlanetreeParticle.particle[i].position.y += 4*TIME_FACTOR;
- backPlanetreeParticle.particle[i].position.x -= 3*TIME_FACTOR;
- backPlanetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR;
- if (backPlanetreeParticle.particle[i].position.y >= GetScreenHeight()) backPlanetreeParticle.particle[i].active = false;
- }
-
- if (dandelionParticle.particle[i].active)
- {
- dandelionParticle.particle[i].position.y += 2.5*TIME_FACTOR;
- dandelionParticle.particle[i].position.x -= 2*TIME_FACTOR;
- dandelionParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30);
- if (dandelionParticle.particle[i].position.y >= GetScreenHeight()) dandelionParticle.particle[i].active = false;
- }
-
- if (dandelionBackParticle.particle[i].active)
- {
- dandelionBackParticle.particle[i].position.y += 2*TIME_FACTOR;
- dandelionBackParticle.particle[i].position.x -= 3*TIME_FACTOR;
- dandelionBackParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30);
- if (dandelionBackParticle.particle[i].position.y >= GetScreenHeight()) dandelionBackParticle.particle[i].active = false;
- }
-
- if (flowerParticle.particle[i].active)
- {
- flowerParticle.particle[i].position.y += 2.5*TIME_FACTOR;
- flowerParticle.particle[i].position.x -= 2*TIME_FACTOR;
- flowerParticle.particle[i].rotation += 0.5*TIME_FACTOR;
- if (flowerParticle.particle[i].position.y >= GetScreenHeight()) flowerParticle.particle[i].active = false;
- }
-
- if (backFlowerParticle.particle[i].active)
- {
- backFlowerParticle.particle[i].position.y += 2*TIME_FACTOR;
- backFlowerParticle.particle[i].position.x -= 3*TIME_FACTOR;
- backFlowerParticle.particle[i].rotation += 0.5*TIME_FACTOR;
- if (backFlowerParticle.particle[i].position.y >= GetScreenHeight()) backFlowerParticle.particle[i].active = false;
- }
-
- if (rainParticle.particle[i].active)
- {
- rainParticle.particle[i].position.y += 4*TIME_FACTOR;
- rainParticle.particle[i].position.x -= 5*TIME_FACTOR;
- //rainParticle.particle[i].rotation += 0.5;
- if (rainParticle.particle[i].position.y >= GetScreenHeight()) rainParticle.particle[i].active = false;
- }
-
- if (backRainParticle.particle[i].active)
- {
- backRainParticle.particle[i].position.y += 3*TIME_FACTOR;
- backRainParticle.particle[i].position.x -= 3*TIME_FACTOR;
- //rainParticle.particle[i].rotation += 0.5;
- if (backRainParticle.particle[i].position.y >= GetScreenHeight()) backRainParticle.particle[i].active = false;
- }
- }
-
- for (int i = 0; i < 1024; i++)
- {
- if (rainStormParticle.particle[i].active)
- {
- rainStormParticle.particle[i].position.y += 12*TIME_FACTOR;
- rainStormParticle.particle[i].position.x -= 15*TIME_FACTOR;
- //rainParticle.particle[i].rotation += 0.5;
- if (rainStormParticle.particle[i].position.y >= GetScreenHeight()) rainStormParticle.particle[i].active = false;
- if (rainStormParticle.active == false)rainStormParticle.particle[i].alpha -= 0.01;
- }
- }
-
- for (int i = 0; i < 256; i++)
- {
- if (snowStormParticle.particle[i].active)
- {
- snowStormParticle.particle[i].position.y += 12;
- snowStormParticle.particle[i].position.x -= 15;
- snowStormParticle.particle[i].rotation += 0.5;
- if (snowStormParticle.particle[i].position.y >= GetScreenHeight()) snowStormParticle.particle[i].active = false;
- }
- }
-
- for (int i = 0; i < 20; i++)
- {
- if (rayparticle.particle[i].active)
- {
- rayparticle.particle[i].position.x -= 0.5*TIME_FACTOR;
-
- if (rayparticle.particle[i].fading)
- {
- rayparticle.particle[i].alpha -= 0.01f;
-
- if (rayparticle.particle[i].alpha <= 0)
- {
- rayparticle.particle[i].alpha = 0;
- rayparticle.particle[i].delayCounter++;
- if (rayparticle.particle[i].delayCounter >= 30)
- {
- rayparticle.particle[i].active = false;
- rayparticle.particle[i].delayCounter = 0;
- rayparticle.particle[i].fading = false;
- }
- }
- }
- else
- {
- rayparticle.particle[i].alpha += 0.01f;
-
- if (rayparticle.particle[i].alpha >= 0.5f)
- {
- rayparticle.particle[i].alpha = 0.5f;
- rayparticle.particle[i].delayCounter++;
-
- if (rayparticle.particle[i].delayCounter >= 30)
- {
- rayparticle.particle[i].delayCounter = 0;
- rayparticle.particle[i].fading = true;
- }
- }
- }
- }
-
- if (backRayparticle.particle[i].active)
- {
- backRayparticle.particle[i].position.x -= 0.5;
-
- if (backRayparticle.particle[i].fading)
- {
- backRayparticle.particle[i].alpha -= 0.01f;
- if (backRayparticle.particle[i].alpha <= 0)
- {
- backRayparticle.particle[i].alpha = 0;
- backRayparticle.particle[i].delayCounter++;
- if (backRayparticle.particle[i].delayCounter >= 30)
- {
- backRayparticle.particle[i].active = false;
- backRayparticle.particle[i].delayCounter = 0;
- backRayparticle.particle[i].fading = false;
- }
- }
- }
- else
- {
- backRayparticle.particle[i].alpha += 0.01f;
- if (backRayparticle.particle[i].alpha >= 0.5f)
- {
- backRayparticle.particle[i].alpha = 0.5f;
- backRayparticle.particle[i].delayCounter++;
- if (backRayparticle.particle[i].delayCounter >= 30)
- {
- backRayparticle.particle[i].delayCounter = 0;
- backRayparticle.particle[i].fading = true;
- }
- }
- }
- }
- }
-
- // Press enter to change to GAMEPLAY screen
- #if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
- if (((IsGestureDetected(GESTURE_TAP) || (GetGestureDetected() == GESTURE_DOUBLETAP)) && framesCounter >= duration))
- {
- //finishScreen = 1; // OPTIONS
- finishScreen = 2; // GAMEPLAY
- }
- #elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
- if ((IsKeyPressed(KEY_ENTER) && framesCounter >= duration))
- {
- //finishScreen = 1; // OPTIONS
- finishScreen = 2; // GAMEPLAY
- }
- #endif
- }
-
- // Title Screen Draw logic
- void DrawTitleScreen(void)
- {
- BeginShaderMode(colorBlend);
-
- DrawTexturePro(atlas02, gameplay_background, (Rectangle){0, 0, gameplay_background.width*2, gameplay_background.height*2}, (Vector2){0, 0}, 0, color02);
-
- // Draw parallax
- DrawParallaxBack();
- DrawParallaxMiddle();
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (backSnowParticle.particle[i].active) DrawTexturePro(atlas02, particle_icecrystal_bw,
- (Rectangle){ backSnowParticle.particle[i].position.x, backSnowParticle.particle[i].position.y, particle_icecrystal_bw.width*backSnowParticle.particle[i].size, particle_icecrystal_bw.height*backSnowParticle.particle[i].size },
- (Vector2){ particle_icecrystal_bw.width*backSnowParticle.particle[i].size/2, particle_icecrystal_bw.height*backSnowParticle.particle[i].size/2 }, backSnowParticle.particle[i].rotation,
- Fade((Color){144, 214, 255, 255}, backSnowParticle.particle[i].alpha));
-
- if (backPlanetreeParticle.particle[i].active) DrawTexturePro(atlas02, particle_planetreeleaf_bw,
- (Rectangle){ backPlanetreeParticle.particle[i].position.x, backPlanetreeParticle.particle[i].position.y, particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size },
- (Vector2){ particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size/2, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size/2 }, backPlanetreeParticle.particle[i].rotation,
- Fade((Color){179, 86, 6, 255}, backPlanetreeParticle.particle[i].alpha));
-
- if (dandelionBackParticle.particle[i].active) DrawTexturePro(atlas02, particle_dandelion_bw,
- (Rectangle){ dandelionBackParticle.particle[i].position.x, dandelionBackParticle.particle[i].position.y, particle_dandelion_bw.width*dandelionBackParticle.particle[i].size, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size },
- (Vector2){ particle_dandelion_bw.width*dandelionBackParticle.particle[i].size/2, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size/2 }, dandelionBackParticle.particle[i].rotation,
- Fade((Color){202, 167, 126, 255}, dandelionBackParticle.particle[i].alpha));
-
- if (backFlowerParticle.particle[i].active) DrawTexturePro(atlas02, particle_ecualyptusflower_bw,
- (Rectangle){ backFlowerParticle.particle[i].position.x, backFlowerParticle.particle[i].position.y, particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size },
- (Vector2){ particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size/2, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size/2 }, backFlowerParticle.particle[i].rotation,
- Fade((Color){218, 84, 108, 255}, backFlowerParticle.particle[i].alpha));
-
- if (backRainParticle.particle[i].active) DrawTexturePro(atlas02, particle_waterdrop_bw,
- (Rectangle){ backRainParticle.particle[i].position.x, backRainParticle.particle[i].position.y, particle_waterdrop_bw.width*backRainParticle.particle[i].size, particle_waterdrop_bw.height*backRainParticle.particle[i].size },
- (Vector2){ particle_waterdrop_bw.width*backRainParticle.particle[i].size/2, particle_waterdrop_bw.height*backRainParticle.particle[i].size/2 }, backRainParticle.particle[i].rotation,
- Fade((Color){144, 183, 187, 255}, backRainParticle.particle[i].alpha));
- }
-
- for (int i = 0; i < 20; i++)
- {
- if (backRayparticle.particle[i].active) DrawTexturePro(atlas02, gameplay_back_fx_lightraymid,
- (Rectangle){ backRayparticle.particle[i].position.x, backRayparticle.particle[i].position.y, gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size },
- (Vector2){ gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size/2, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size/2 }, backRayparticle.particle[i].rotation,
- Fade(GOLD, backRayparticle.particle[i].alpha));
- }
-
- DrawParallaxFront();
-
- for (int i = 0; i < 5; i++)
- {
- DrawTexturePro(atlas02, gameplay_props_tree, (Rectangle){bamboo[i].x, bamboo[i].y, 43, 720}, (Vector2){0, 0}, 0, color03);
- //DrawRectangleRec(bamboo[i], Fade(LIME, 0.5));
- }
-
- EndShaderMode();
-
- DrawTextureRec(atlas01, koalaMenu, (Vector2){player.x - player.width, player.y - 40}, WHITE);
-
- BeginShaderMode(colorBlend);
-
- DrawTexturePro(atlas02, gameplay_back_ground00, (Rectangle){0, 637, gameplay_back_ground00.width*2, gameplay_back_ground00.height*2}, (Vector2){0,0}, 0, color00);
-
- EndShaderMode();
-
- DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y, title_titletext.width, 230}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue1, title_titletext.width, 235}, (Vector2){0, 0}, 0, WHITE);
- DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y + 232, title_titletext.width, 116}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue2, title_titletext.width, 116}, (Vector2){0, 0}, 0, WHITE);
-
- if ((framesCounter/60)%2 && framesCounter >= duration) DrawTextEx(font, pressToPlay, (Vector2){ GetScreenWidth()/2 - fontSize.x/2, GetScreenHeight()/2 + fontSize.y*2 }, font.baseSize, 2, (Color){247, 239, 209, 255});
-
- for (int i = 0; i < MAX_particle; i++)
- {
- if (snowParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal,
- (Rectangle){ snowParticle.particle[i].position.x, snowParticle.particle[i].position.y, particle_icecrystal.width*snowParticle.particle[i].size, particle_icecrystal.height*snowParticle.particle[i].size },
- (Vector2){ particle_icecrystal.width*snowParticle.particle[i].size/2, particle_icecrystal.height*snowParticle.particle[i].size/2 }, snowParticle.particle[i].rotation,
- Fade(snowParticle.particle[i].color, snowParticle.particle[i].alpha));
-
- if (planetreeParticle.particle[i].active) DrawTexturePro(atlas01, particle_planetreeleaf,
- (Rectangle){ planetreeParticle.particle[i].position.x, planetreeParticle.particle[i].position.y, particle_planetreeleaf.width*planetreeParticle.particle[i].size, particle_planetreeleaf.height*planetreeParticle.particle[i].size },
- (Vector2){ particle_planetreeleaf.width*planetreeParticle.particle[i].size/2, particle_planetreeleaf.height*planetreeParticle.particle[i].size/2 }, planetreeParticle.particle[i].rotation,
- Fade(planetreeParticle.particle[i].color, planetreeParticle.particle[i].alpha));
-
- if (dandelionParticle.particle[i].active) DrawTexturePro(atlas01, particle_dandelion,
- (Rectangle){ dandelionParticle.particle[i].position.x, dandelionParticle.particle[i].position.y, particle_dandelion.width*dandelionParticle.particle[i].size, particle_dandelion.height*dandelionParticle.particle[i].size },
- (Vector2){ particle_dandelion.width*dandelionParticle.particle[i].size/2, particle_dandelion.height*dandelionParticle.particle[i].size/2 }, dandelionParticle.particle[i].rotation,
- Fade(dandelionParticle.particle[i].color, dandelionParticle.particle[i].alpha));
-
- if (flowerParticle.particle[i].active) DrawTexturePro(atlas01, particle_ecualyptusflower,
- (Rectangle){ flowerParticle.particle[i].position.x, flowerParticle.particle[i].position.y, particle_ecualyptusflower.width*flowerParticle.particle[i].size, particle_ecualyptusflower.height*flowerParticle.particle[i].size },
- (Vector2){ particle_ecualyptusflower.width*flowerParticle.particle[i].size/2, particle_ecualyptusflower.height*flowerParticle.particle[i].size/2 }, flowerParticle.particle[i].rotation,
- Fade(flowerParticle.particle[i].color, flowerParticle.particle[i].alpha));
-
- if (rainParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop,
- (Rectangle){ rainParticle.particle[i].position.x, rainParticle.particle[i].position.y, particle_waterdrop.width*rainParticle.particle[i].size, particle_waterdrop.height*rainParticle.particle[i].size },
- (Vector2){ particle_waterdrop.width*rainParticle.particle[i].size/2, particle_waterdrop.height*rainParticle.particle[i].size/2 }, rainParticle.particle[i].rotation,
- Fade(rainParticle.particle[i].color, rainParticle.particle[i].alpha));
- }
-
- for (int i = 0; i < 1024; i++)
- {
- if (rainStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop,
- (Rectangle){ rainStormParticle.particle[i].position.x, rainStormParticle.particle[i].position.y, particle_waterdrop.width*rainStormParticle.particle[i].size, particle_waterdrop.height*rainStormParticle.particle[i].size },
- (Vector2){ particle_waterdrop.width*rainStormParticle.particle[i].size/2, particle_waterdrop.height*rainStormParticle.particle[i].size/2 }, rainStormParticle.particle[i].rotation,
- Fade(rainStormParticle.particle[i].color, rainStormParticle.particle[i].alpha));
- }
-
- for (int i = 0; i < 256; i++)
- {
- if (snowStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal,
- (Rectangle){ snowStormParticle.particle[i].position.x, snowStormParticle.particle[i].position.y, particle_icecrystal.width*snowStormParticle.particle[i].size, particle_icecrystal.height*snowStormParticle.particle[i].size },
- (Vector2){ particle_icecrystal.width*snowStormParticle.particle[i].size/2, particle_icecrystal.height*snowStormParticle.particle[i].size/2 }, snowStormParticle.particle[i].rotation,
- Fade(snowStormParticle.particle[i].color, snowStormParticle.particle[i].alpha));
- }
-
-
- for (int i = 0; i < 20; i++)
- {
- if (rayparticle.particle[i].active) DrawTexturePro(atlas01, gameplay_fx_lightraymid,
- (Rectangle){ rayparticle.particle[i].position.x, rayparticle.particle[i].position.y, gameplay_fx_lightraymid.width*rayparticle.particle[i].size, gameplay_fx_lightraymid.height*rayparticle.particle[i].size },
- (Vector2){ gameplay_fx_lightraymid.width*rayparticle.particle[i].size/2, gameplay_fx_lightraymid.height*rayparticle.particle[i].size/2 }, rayparticle.particle[i].rotation,
- Fade(rayparticle.particle[i].color, rayparticle.particle[i].alpha));
- }
-
- /*
- DrawTexturePro(atlas01, title_twitter, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.1, title_twitter.width, title_twitter.height}, (Vector2){0,0}, 0, WHITE);
- DrawTexturePro(atlas01, title_facebook, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.3, title_facebook.width, title_facebook.height}, (Vector2){0,0}, 0, WHITE);
- DrawTexturePro(atlas01, title_googleplay, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.5, title_googleplay.width, title_googleplay.height}, (Vector2){0,0}, 0, WHITE);
-
- if (soundActive)DrawTexturePro(atlas01, title_music_on, (Rectangle){soundButton.x, soundButton.y, title_music_on.width, title_music_on.height}, (Vector2){0,0}, 0, WHITE);
- else DrawTexturePro(atlas01, title_music_off, (Rectangle){soundButton.x, soundButton.y, title_music_off.width, title_music_off.height}, (Vector2){0,0}, 0, WHITE);
-
- if (musicActive)DrawTexturePro(atlas01, title_speaker_on, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_on.width, title_speaker_on.height}, (Vector2){0,0}, 0, WHITE);
- else DrawTexturePro(atlas01, title_speaker_off, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_off.width, title_speaker_off.height}, (Vector2){0,0}, 0, WHITE);
- */
- }
-
- // Title Screen Unload logic
- void UnloadTitleScreen(void)
- {
- // ...
- }
-
- // Title Screen should finish?
- int FinishTitleScreen(void)
- {
- return finishScreen;
- }
-
- static void DrawParallaxFront(void)
- {
- Rectangle ground01 = gameplay_back_ground01;
-
- //DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){0, 21, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree01_layer01, (Rectangle){(int)parallaxFrontOffset, 60, gameplay_back_tree01_layer01.width*2, gameplay_back_tree01_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree02_layer01, (Rectangle){(int)parallaxFrontOffset + 140, 60, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree03_layer01, (Rectangle){(int)parallaxFrontOffset + 140*2, 55, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree04_layer01, (Rectangle){(int)parallaxFrontOffset + 140*3, 60, gameplay_back_tree04_layer01.width*2, gameplay_back_tree04_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree05_layer01, (Rectangle){(int)parallaxFrontOffset + 140*4, 60, gameplay_back_tree05_layer01.width*2, gameplay_back_tree05_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree06_layer01, (Rectangle){(int)parallaxFrontOffset + 140*5, 55, gameplay_back_tree06_layer01.width*2, gameplay_back_tree06_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree07_layer01, (Rectangle){(int)parallaxFrontOffset + 140*6, 60, gameplay_back_tree07_layer01.width*2, gameplay_back_tree07_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree08_layer01, (Rectangle){(int)parallaxFrontOffset + 140*7, 60, gameplay_back_tree08_layer01.width*2, gameplay_back_tree08_layer01.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_ground01, (Rectangle){0, 559, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01);
- DrawTexturePro(atlas02, (Rectangle){ground01.x, ground01.y + ground01.height, ground01.width, -ground01.height}, (Rectangle){0, -33, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01);
- }
-
- static void DrawParallaxMiddle(void)
- {
- Rectangle ground02 = gameplay_back_ground02;
-
- //DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree01_layer02, (Rectangle){(int)0, 67, gameplay_back_tree01_layer02.width*2, gameplay_back_tree01_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree02_layer02, (Rectangle){(int)140, 67, gameplay_back_tree02_layer02.width*2, gameplay_back_tree02_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree03_layer02, (Rectangle){(int)140*2, 67, gameplay_back_tree03_layer02.width*2, gameplay_back_tree03_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree04_layer02, (Rectangle){(int)140*3, 67, gameplay_back_tree04_layer02.width*2, gameplay_back_tree04_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree05_layer02, (Rectangle){(int)140*4, 67, gameplay_back_tree05_layer02.width*2, gameplay_back_tree05_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree06_layer02, (Rectangle){(int)140*5, 67, gameplay_back_tree06_layer02.width*2, gameplay_back_tree06_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree07_layer02, (Rectangle){(int)140*6, 67, gameplay_back_tree07_layer02.width*2, gameplay_back_tree07_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree08_layer02, (Rectangle){(int)140*7, 67, gameplay_back_tree08_layer02.width*2, gameplay_back_tree08_layer02.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_ground02, (Rectangle){0, 509, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01);
- DrawTexturePro(atlas02, (Rectangle){ground02.x, ground02.y + ground02.height, ground02.width, -ground02.height}, (Rectangle){0, 19, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01);
- }
-
- static void DrawParallaxBack(void)
- {
- Rectangle ground03 = gameplay_back_ground03;
-
- //DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){(int)parallaxBackOffset, 67, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){(int)parallaxBackOffset + 140, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree03_layer03, (Rectangle){(int)parallaxBackOffset + 140*2, 67, gameplay_back_tree03_layer03.width*2, gameplay_back_tree03_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree04_layer03, (Rectangle){(int)parallaxBackOffset + 140*3, 67, gameplay_back_tree04_layer03.width*2, gameplay_back_tree04_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree05_layer03, (Rectangle){(int)parallaxBackOffset + 140*4, 67, gameplay_back_tree05_layer03.width*2, gameplay_back_tree05_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree06_layer03, (Rectangle){(int)parallaxBackOffset + 140*5, 67, gameplay_back_tree06_layer03.width*2, gameplay_back_tree06_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree07_layer03, (Rectangle){(int)parallaxBackOffset + 140*6, 67, gameplay_back_tree07_layer03.width*2, gameplay_back_tree07_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_tree08_layer03, (Rectangle){(int)parallaxBackOffset + 140*7, 67, gameplay_back_tree08_layer03.width*2, gameplay_back_tree08_layer03.height*2}, (Vector2){0,0}, 0, color02);
- DrawTexturePro(atlas02, gameplay_back_ground03, (Rectangle){0, 469, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01);
- DrawTexturePro(atlas02, (Rectangle){ground03.x, ground03.y + ground03.height, ground03.width, -ground03.height}, (Rectangle){0, 67, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01);
- }
-
- static float BounceEaseOut(float t,float b , float c, float d)
- {
- if ((t/=d) < (1/2.75f)) {
- return c*(7.5625f*t*t) + b;
- } else if (t < (2/2.75f)) {
- float postFix = t-=(1.5f/2.75f);
- return c*(7.5625f*(postFix)*t + .75f) + b;
- } else if (t < (2.5/2.75)) {
- float postFix = t-=(2.25f/2.75f);
- return c*(7.5625f*(postFix)*t + .9375f) + b;
- } else {
- float postFix = t-=(2.625f/2.75f);
- return c*(7.5625f*(postFix)*t + .984375f) + b;
- }
- }
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