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- #!/bin/sh
- # Change your executable name here
- GAME_NAME="game"
-
- # Set your sources here (relative paths!)
- # Example with two source folders:
- # SOURCES="src/*.c src/submodule/*.c"
- SOURCES="core_basic_window.c"
-
- # Set your raylib/src location here (relative path!)
- RAYLIB_SRC="../../src"
-
- # About this build script: it does many things, but in essence, it's
- # very simple. It has 3 compiler invocations: building raylib (which
- # is not done always, see logic by searching "Build raylib"), building
- # src/*.c files, and linking together those two. Each invocation is
- # wrapped in an if statement to make the -qq flag work, it's pretty
- # verbose, sorry.
-
- # Stop the script if a compilation (or something else?) fails
- set -e
-
- # Get arguments
- while getopts ":hdusrcq" opt; do
- case $opt in
- h)
- echo "Usage: ./linux-build.sh [-hdusrcqq]"
- echo " -h Show this information"
- echo " -d Faster builds that have debug symbols, and enable warnings"
- echo " -u Run upx* on the executable after compilation (before -r)"
- echo " -s Run strip on the executable after compilation (before -r)"
- echo " -r Run the executable after compilation"
- echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
- echo " -q Suppress this script's informational prints"
- echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
- echo ""
- echo "* This is mostly here to make building simple \"shipping\" versions"
- echo " easier, and it's a very small bit in the build scripts. The option"
- echo " requires that you have upx installed and on your path, of course."
- echo ""
- echo "Examples:"
- echo " Build a release build: ./linux-build.sh"
- echo " Build a release build, full recompile: ./linux-build.sh -c"
- echo " Build a debug build and run: ./linux-build.sh -d -r"
- echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
- exit 0
- ;;
- d)
- BUILD_DEBUG="1"
- ;;
- u)
- UPX_IT="1"
- ;;
- s)
- STRIP_IT="1"
- ;;
- r)
- RUN_AFTER_BUILD="1"
- ;;
- c)
- BUILD_ALL="1"
- ;;
- q)
- if [ -n "$QUIET" ]; then
- REALLY_QUIET="1"
- else
- QUIET="1"
- fi
- ;;
- \?)
- echo "Invalid option: -$OPTARG" >&2
- exit 1
- ;;
- esac
- done
-
- # Set CC if it's not set already
- if [ -z "$CC" ]; then
- CC=cc
- fi
-
- # Directories
- ROOT_DIR=$PWD
- SOURCES="$ROOT_DIR/$SOURCES"
- RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
-
- # Flags
- OUTPUT_DIR="builds/linux"
- COMPILATION_FLAGS="-std=c99 -Os -flto"
- FINAL_COMPILE_FLAGS="-s"
- WARNING_FLAGS="-Wall -Wextra -Wpedantic"
- LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
- # Debug changes to flags
- if [ -n "$BUILD_DEBUG" ]; then
- OUTPUT_DIR="builds-debug/linux"
- COMPILATION_FLAGS="-std=c99 -O0 -g"
- FINAL_COMPILE_FLAGS=""
- LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
- fi
-
- # Display what we're doing
- if [ -n "$BUILD_DEBUG" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
- else
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
- fi
-
- # Create the raylib cache directory
- TEMP_DIR="temp/release"
- if [ -n "$BUILD_DEBUG" ]; then
- TEMP_DIR="temp/debug"
- fi
- # If there's a -c flag, remove the cache
- if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
- rm -r "$TEMP_DIR"
- fi
- # If temp directory doesn't exist, build raylib
- if [ ! -d "$TEMP_DIR" ]; then
- mkdir -p $TEMP_DIR
- cd $TEMP_DIR
- RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
- RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c"
- RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
-
- if [ -n "$REALLY_QUIET" ]; then
- $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
- else
- $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
- fi
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
- cd $ROOT_DIR
- fi
-
- # Build the actual game
- mkdir -p $OUTPUT_DIR
- cd $OUTPUT_DIR
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
- if [ -n "$REALLY_QUIET" ]; then
- $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
- else
- $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
- fi
- rm *.o
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
-
- if [ -n "$STRIP_IT" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
- strip $GAME_NAME
- fi
-
- if [ -n "$UPX_IT" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
- upx $GAME_NAME > /dev/null 2>&1
- fi
-
- if [ -n "$RUN_AFTER_BUILD" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
- if [ -n "$REALLY_QUIET" ]; then
- ./$GAME_NAME > /dev/null 2>&1
- else
- ./$GAME_NAME
- fi
- fi
- cd $ROOT_DIR
-
- [ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
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