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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Android project (APK building)
  4. #
  5. # Copyright (c) 2017 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. # Define required raylib variables
  24. PLATFORM ?= PLATFORM_ANDROID
  25. RAYLIB_PATH ?= ../..
  26. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
  27. ANDROID_ARCH ?= ARM
  28. ANDROID_API_VERSION = 29
  29. ifeq ($(ANDROID_ARCH),ARM)
  30. ANDROID_ARCH_NAME = armeabi-v7a
  31. endif
  32. ifeq ($(ANDROID_ARCH),ARM64)
  33. ANDROID_ARCH_NAME = arm64-v8a
  34. endif
  35. # Required path variables
  36. # NOTE: JAVA_HOME must be set to JDK
  37. # You should change the username and prepare the android_toolchain
  38. JAVA_HOME ?= /Library/Java/JavaVirtualMachines/adoptopenjdk-13.0.1.jdk/Contents/Home
  39. ANDROID_HOME = $(HOME)/Library/Android/sdk
  40. ANDROID_TOOLCHAIN = $(HOME)/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
  41. ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/29.0.2
  42. ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
  43. # Android project configuration variables
  44. PROJECT_NAME ?= simple_game
  45. PROJECT_LIBRARY_NAME ?= main
  46. PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
  47. PROJECT_RESOURCES_PATH ?= resources
  48. PROJECT_SOURCE_FILES ?= simple_game.c
  49. # Some source files are placed in directories, when compiling to some
  50. # output directory other than source, that directory must pre-exist.
  51. # Here we get a list of required folders that need to be created on
  52. # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
  53. PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
  54. # Android app configuration variables
  55. APP_LABEL_NAME ?= rGame
  56. APP_COMPANY_NAME ?= raylib
  57. APP_PRODUCT_NAME ?= rgame
  58. APP_VERSION_CODE ?= 1
  59. APP_VERSION_NAME ?= 1.0
  60. APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
  61. APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
  62. APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
  63. APP_SCREEN_ORIENTATION ?= landscape
  64. APP_KEYSTORE_PASS ?= raylib
  65. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  66. RAYLIB_LIBTYPE ?= STATIC
  67. # Library path for libraylib.a/libraylib.so
  68. RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
  69. # Shared libs must be added to APK if required
  70. # NOTE: Generated NativeLoader.java automatically load those libraries
  71. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  72. PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
  73. endif
  74. # Compiler and archiver
  75. # NOTE: GCC is being deprecated in Android NDK r16
  76. # NOTE: For some old androild device, maybe you should the CC to arm-linux-androideabi-clang
  77. ifeq ($(ANDROID_ARCH),ARM)
  78. CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi29-clang
  79. AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
  80. endif
  81. ifeq ($(ANDROID_ARCH),ARM64)
  82. CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
  83. AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  84. endif
  85. # Compiler flags for arquitecture
  86. ifeq ($(ANDROID_ARCH),ARM)
  87. CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
  88. endif
  89. ifeq ($(ANDROID_ARCH),ARM64)
  90. CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
  91. endif
  92. # Compilation functions attributes options
  93. CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
  94. # Compiler options for the linker
  95. CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
  96. # Preprocessor macro definitions
  97. CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
  98. # Paths containing required header files
  99. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
  100. # Linker options
  101. LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
  102. LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
  103. # Force linking of library module to define symbol
  104. LDFLAGS += -u ANativeActivity_onCreate
  105. # Library paths containing required libs
  106. LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)/sysroot/usr/lib
  107. # Define any libraries to link into executable
  108. # if you want to link libraries (libname.so or libname.a), use the -lname
  109. #LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
  110. LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
  111. # Generate target objects list from PROJECT_SOURCE_FILES
  112. OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
  113. # Android APK building process... some steps required...
  114. # NOTE: typing 'make' will invoke the default target entry called 'all',
  115. all: create_temp_project_dirs \
  116. copy_project_required_libs \
  117. copy_project_resources \
  118. generate_loader_script \
  119. generate_android_manifest \
  120. generate_apk_keystore \
  121. config_project_package \
  122. compile_project_code \
  123. compile_project_class \
  124. compile_project_class_dex \
  125. create_project_apk_package \
  126. sign_project_apk_package \
  127. zipalign_project_apk_package
  128. # Create required temp directories
  129. APK building
  130. create_temp_project_dirs:
  131. test -d $(PROJECT_BUILD_PATH) || mkdir -p $(PROJECT_BUILD_PATH)
  132. test -d $(PROJECT_BUILD_PATH)/obj || mkdir -p $(PROJECT_BUILD_PATH)/obj
  133. test -d $(PROJECT_BUILD_PATH)/src || mkdir -p $(PROJECT_BUILD_PATH)/src
  134. test -d $(PROJECT_BUILD_PATH)/src/com || mkdir -p $(PROJECT_BUILD_PATH)/src/com
  135. test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
  136. test -d $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
  137. test -d $(PROJECT_BUILD_PATH)/lib || mkdir -p $(PROJECT_BUILD_PATH)/lib
  138. test -d $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) || mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
  139. test -d $(PROJECT_BUILD_PATH)/bin || mkdir -p $(PROJECT_BUILD_PATH)/bin
  140. test -d $(PROJECT_BUILD_PATH)/res || mkdir -p $(PROJECT_BUILD_PATH)/res
  141. test -d $(PROJECT_BUILD_PATH)/res/drawable-ldpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
  142. test -d $(PROJECT_BUILD_PATH)/res/drawable-mdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
  143. test -d $(PROJECT_BUILD_PATH)/res/drawable-hdpi || mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
  144. test -d $(PROJECT_BUILD_PATH)/res/values || mkdir -p $(PROJECT_BUILD_PATH)/res/values
  145. test -d $(PROJECT_BUILD_PATH)/assets || mkdir -p $(PROJECT_BUILD_PATH)/assets
  146. test -d $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH) || mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
  147. test -d $(PROJECT_BUILD_PATH)/obj/screens || mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
  148. # NOTE: You should uncomment and edit this line if your source files are in different directories
  149. # $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
  150. #define create_dir
  151. # test -d $(PROJECT_BUILD_PATH)/obj/$(1) || mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
  152. #endef
  153. # Copy required shared libs for integration into APK
  154. # NOTE: If using shared libs they are loaded by generated NativeLoader.java
  155. copy_project_required_libs:
  156. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  157. cp $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so
  158. endif
  159. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  160. cp $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a
  161. endif
  162. # Copy project required resources: strings.xml, icon.png, assets
  163. # NOTE: Required strings.xml is generated and game resources are copied to assets folder
  164. # TODO: Review xcopy usage, it can not be found in some systems!
  165. copy_project_resources:
  166. cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
  167. cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
  168. cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
  169. @echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  170. @echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  171. # test -d $(PROJECT_RESOURCES_PATH) && cp $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
  172. # Generate NativeLoader.java to load required shared libraries
  173. # NOTE: Probably not the bet way to generate this file... but it works.
  174. generate_loader_script:
  175. @echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  176. # @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  177. @echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  178. @echo " static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  179. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  180. @echo " System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  181. endif
  182. @echo " System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  183. @echo " }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  184. @echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  185. # Generate AndroidManifest.xml with all the required options
  186. # NOTE: Probably not the bet way to generate this file... but it works.
  187. generate_android_manifest:
  188. @echo "<?xml version=\"1.0\" encoding=\"utf-8\" ?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  189. @echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  190. @echo " package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  191. @echo " android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  192. @echo " <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  193. @echo " <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  194. @echo " <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  195. @echo " <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  196. @echo " android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  197. @echo " android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  198. @echo " android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  199. @echo " android:clearTaskOnLaunch=\"true\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  200. @echo " <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  201. @echo " <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  202. @echo " <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  203. @echo " <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  204. @echo " </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  205. @echo " </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  206. @echo " </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  207. @echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  208. # Generate storekey for APK signing: $(PROJECT_NAME).keystore
  209. # NOTE: Configure here your Distinguished Names (-dname) if required!
  210. generate_apk_keystore:
  211. test -f $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore || keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  212. # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
  213. # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
  214. config_project_package:
  215. $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
  216. # Compile native_app_glue code as static library: obj/libnative_app_glue.a
  217. compile_native_app_glue:
  218. $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
  219. $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
  220. # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
  221. compile_project_code: $(OBJS)
  222. $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
  223. # Compile all .c files required into object (.o) files
  224. # NOTE: Those files will be linked into a shared library
  225. $(PROJECT_BUILD_PATH)/obj/%.o:%.c
  226. $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
  227. # Compile project .java code into .class (Java bytecode)
  228. compile_project_class:
  229. # $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  230. $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/lib/jrt-fs.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  231. # Compile .class files into Dalvik executable bytecode (.dex)
  232. # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
  233. compile_project_class_dex:
  234. $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
  235. # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
  236. # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
  237. # NOTE: Use -A resources to define additional directory in which to find raw asset files
  238. create_project_apk_package:
  239. $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
  240. cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
  241. # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
  242. sign_project_apk_package:
  243. $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
  244. # Create zip-aligned APK package: $(PROJECT_NAME).apk
  245. zipalign_project_apk_package:
  246. $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
  247. # Install $(PROJECT_NAME).apk to default emulator/device
  248. # NOTE: Use -e (emulator) or -d (device) parameters if required
  249. install:
  250. $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
  251. # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
  252. check_device_abi:
  253. $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
  254. # Monitorize output log coming from device, only raylib tag
  255. logcat:
  256. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  257. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  258. # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
  259. deploy:
  260. $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
  261. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  262. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  263. #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
  264. # Clean everything
  265. clean:
  266. rm -r $(PROJECT_BUILD_PATH)
  267. @echo Cleaning done