- /*******************************************************************************************
- *
- * raylib [shapes] example - Draw Textured Polygon
- *
- * This example has been created using raylib 3.7 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and
- * reviewed by Ramon Santamaria (@raysan5)
- *
- * Copyright (c) 2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
- #include "raymath.h"
-
- #define MAX_POINTS 11 // 10 points and back to the start
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- Vector2 texcoords[MAX_POINTS] = {
- (Vector2){ 0.75f, 0.0f },
- (Vector2){ 0.25f, 0.0f },
- (Vector2){ 0.0f, 0.5f },
- (Vector2){ 0.0f, 0.75f },
- (Vector2){ 0.25f, 1.0f},
- (Vector2){ 0.375f, 0.875f},
- (Vector2){ 0.625f, 0.875f},
- (Vector2){ 0.75f, 1.0f},
- (Vector2){ 1.0f, 0.75f},
- (Vector2){ 1.0f, 0.5f},
- (Vector2){ 0.75f, 0.0f} // Close the poly
- };
-
- Vector2 points[MAX_POINTS] = { 0 };
-
- // Create the poly coords from the UV's
- // you don't have to do this you can specify
- // them however you want
- for (int i = 0; i < MAX_POINTS; i++)
- {
- points[i].x = (texcoords[i].x - 0.5f)*256.0f;
- points[i].y = (texcoords[i].y - 0.5f)*256.0f;
- }
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
-
- Texture texture = LoadTexture("resources/cat.png");
-
- float ang = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- ang++;
-
- Vector2 positions[MAX_POINTS] = { 0 };
-
- for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], ang);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("textured polygon", 20, 20, 20, DARKGRAY);
-
- DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 },
- positions, texcoords, MAX_POINTS, WHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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