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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Keyboard input
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window")
-
- local ballPosition = Vector2(screenWidth/2, screenHeight/2)
-
- SetTargetFPS(60) -- Set target frames-per-second
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyDown(KEY.RIGHT)) then ballPosition.x = ballPosition.x + 0.8 end
- if (IsKeyDown(KEY.LEFT)) then ballPosition.x = ballPosition.x - 0.8 end
- if (IsKeyDown(KEY.UP)) then ballPosition.y = ballPosition.y - 0.8 end
- if (IsKeyDown(KEY.DOWN)) then ballPosition.y = ballPosition.y + 0.8 end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY)
-
- DrawCircleV(ballPosition, 50, MAROON)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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