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- #version 330
-
- in vec2 fragTexCoord;
-
- out vec4 fragColor;
-
- uniform sampler2D texture0;
- uniform vec4 fragTintColor;
-
- // NOTE: Add here your custom variables
-
- void main()
- {
- vec4 color = texture(texture0, fragTexCoord);
-
- color += texture(texture0, fragTexCoord + 0.001);
- color += texture(texture0, fragTexCoord + 0.003);
- color += texture(texture0, fragTexCoord + 0.005);
- color += texture(texture0, fragTexCoord + 0.007);
- color += texture(texture0, fragTexCoord + 0.009);
- color += texture(texture0, fragTexCoord + 0.011);
-
- color += texture(texture0, fragTexCoord - 0.001);
- color += texture(texture0, fragTexCoord - 0.003);
- color += texture(texture0, fragTexCoord - 0.005);
- color += texture(texture0, fragTexCoord - 0.007);
- color += texture(texture0, fragTexCoord - 0.009);
- color += texture(texture0, fragTexCoord - 0.011);
-
- color.rgb = vec3((color.r + color.g + color.b)/3.0);
- color = color/9.5;
-
- fragColor = color;
- }
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